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[OC] CASH ME OUTSIDE: Which future free agents have the most to gain or lose if basketball resumes in the Orlando bubble ?
Back in 2016, young Danielle Bregoli appeared in a Dr. Phil segment eloquently titled: "I Want To Give Up My Car-Stealing, Knife-Wielding, Twerking 13-Year-Old Daughter Who Tried To Frame Me For A Crime." She made the most of it, and even gained fame for her instant catchphrase "cash me outside". Usually, that's where a viral moment ends. However, Bregoli (now known as Bhad Bhabie) has actually parlayed that one moment into a legitimate career. She's a rapper signed by Atlantic Records, and her videos have millions and millions of views. We see this happen often in sports and in basketball specifically. The national media and even front offices start paying more attention to high-profile televised games -- the NCAA tournament, the NBA playoffs, etc. If a player can make the most out of their time in the spotlight, then they can parlay that into huge success themselves. College players who have big tournaments shoot up draft boards. NBA players who have good playoff performances can drive up their prices in free agency. We've seen it time and time again, from Austin Croshere, to Jerome James, to Ian Mahinmi. The continuation of the NBA season (barring a Kyrie Irving led rebellion) means that some players are going to get their time in the spotlight again. That's hugely important for players who are about to reach free agency. Now, there are a lot of big name free agents that are going to cash in regardless. Anthony Davis has a player option; I suspect he'll do all right. Similarly, there are veteran players like Danilo Gallinari or Joe Harris who are more "known commodities." We've seen plenty of them, and we understand their skill sets and values. Their prices are somewhat fixed (aside from concerns about a COVID-infected cap.) Alternatively, there are a group of future free agents that have more volatile stock. They have a lot to gain -- but they have a lot to lose. This is their moment. This is their last impression. They're heading into the Orlando bubble to do business, with the hope that teams will cash them outside.
READY FOR THEIR CLOSE-UP
C Jakob Poeltl, San Antonio If you just glanced at the raw stats, you might not understand why anyone would fuss about Jakob Poeltl. He averages 5.3 points and 5.3 rebounds per game. Ho hum. He's only started a grand total of 38 games in his four-year career so far. Yawn. He's a true center who can't shoot threes? Yikes, go back to 1973. Can we move on to free agents who actually matter? Not so fast, my friend. Jakob Poeltl is a lot more interesting than those numbers suggest. He may be a 7-foot true center from Austria, but he's hardly a stereotypical "stiff." He's more nimble than you'd expect, and shows good defensive instincts inside. Overall, he's a smart player with a natural feel for the game. Those skills are born out in the advanced stats, which LOVE Poeltl's impact. Over the course of his career (4-year sample size here), teams with Poeltl on the court have scored 126 points per 100 possessions, and only allowed 107 per 100 possessions. That's the type of difference (+19) that ranks up with the elite in the NBA. Now, we have to take those numbers with a grain of salt. On/off figures rely heavily on your teammates, and Poeltl's had the good fortune of being on some great bench units in Toronto and now San Antonio. Still, you'd have to guess that he's contributing to those units in a major way. Fortunately for teams and for Poeltl, we don't have to "guess" much more. LaMarcus Aldridge (who had been playing 95% of his minutes at center) is out for the season, clearing a huge pathway for Poeltl to play 25-30 minutes a game and prove his worth. Or not. This is exactly the type of volatility we're looking for in this exercise. upside/downside: If the season had ended prematurely, the Spurs could have effectively "hidden" Jakob Poeltl and retained him for a modest price. As a restricted free agent, his value may have been depressed even more. He may have returned on his qualifying offer ($5M) or signed a team-friendly extension in the neighborhood of $6-8M a year. However, if he has a monster bubble-bracket showing, then teams are going to look at him as a potential starter and pay him accordingly. Gone are the days when Ian Mahinmi or Timo Mozgov would get $15M a season, but $10-12M isn't unrealistic. Heck, Mason (the good one) and Miles (the bad one) Plumlee both got more than that. PG Shabazz Napier, Washington Shabazz Napier knows all about shining under the spotlight. He helped UConn pull off an upset NCAA title, and consequently boosted his draft stock. LeBron James even publicly praised him as his "favorite player in the draft." The Miami Heat then acquired Napier (perhaps as a way to keep the King happy?) However, James left in free agency that summer anyway, and the Heat never seemed too invested in Napier after that. He'd be in Orlando the next year, and Portland the following year. Napier's kept bouncing around since then. In fact, he's already been traded SIX times in his young career. In his journey around the league, Napier has been up or down. Sometimes he flashes and makes you think he could be a high-end backup or even a low-end stopgap starter. Other times, he disappears or shoots poorly, and you start using his name as a trade filler contract. This bubble in Orlando may represent Napier's best chance at latching on to a role and a landing a decent contract. At the moment, he's soaking up minutes for the Washington Wizards, who have lost John Wall to an Achilles injury and have lost Isaiah Thomas to awful defense-itis. In their wake, Napier and veteran Ish Smith are platooning at PG, and both trying to show their competence. If Napier can take advantage of these 25-30 minutes he's getting, then he will go a long way to securing his future in the league. upside/downside: If Shabazz Napier can outplay Ish Smith and hold the fort well at PG, then teams may start viewing him, as mentioned, as a high-end backup/low-end starter. That may not sound like any great shakes, but that's a lucrative role. Ish Smith himself makes $6M a year -- D.J. Augustin makes $7M. Those figures would represent a major pay raise for Napier, who's never made as much as $2.5M in any season so far. On the other hand, if he flops and the Wizards fold, then he'll be back to looking at 3rd PG spots and fighting to stay in the league.
BREAKOUT STARS WHO CAN'T AFFORD TO BREAK DOWN
PG Fred VanVleet, Toronto Fred VanVleet had to work hard to convince NBA teams to buy into him. That's bound to happen any time you're an undrafted player who looks like he should be selling pretzels at a game at not playing point guard. But finally, after several years of proving himself, Fred VanVleet put himself in prime position to cash in this summer (or whenever free agency actually happens.) He carried over his great Finals performance to this regular season, averaging 17.6 points and 6.6 assists. He can shoot -- he can defend. Hell, he can even defend across positions despite his limited height thanks to his strength and his basketball IQ. In fact, basketball-reference listed VanVleet at SG for 54% of his minutes this season. Presumably, FVV will be a lead guard going forward, but that versatility only adds to his value. You can make an argument that he offers similar value to a player like Malcolm Brogdon, who got over $20M in salary in Indiana. What's the "volatility" here? Why can't we lock in VanVleet for a fat contract yet? Well, VanVleet needs to finish the job, essentially. We all remember how great he played in the Finals, but we tend to forget how badly he played in the playoffs prior to that. In their seven game war against Philadelphia, VanVleet shot a combined 3-24 from the field (12.9%) and averaged 2.0 points per game. Perhaps he was distracted by issues at home, but he was also rattled by the Sixers' length. He can't have that happen again, or else it'd leave a sour taste in the mouth of the NBA front offices, and scare them from trusting him as a surefire starter going forward. upside/downside: If Fred VanVleet plays well (the same level as he's played throughout the year), then he's looking at a healthy deal. He's 26 right now, so he may land a 4-year deal in excess of $60M ($15M per year). But if he struggles in the playoffs, then that may go down to something like 3 years, $40M ($13M per year) as teams view him as more of a fringe starter instead. C Montrezl Harrell, L.A. Clippers Doc Rivers and the Los Angeles Clippers will enter the bubble with genuine and realistic title aspirations. They're loaded from top to bottom, and as deep as any team in the field. That said, they may be too deep for their own good. In some ways, it still feels like two teams fused together like the Man with Two Heads. On one shoulder, there's the "old Clippers" from last year -- the plucky overachievers fueled by the chemistry of Lou Williams and Montrezl Harrell. On the other shoulder, the "new Clippers" -- the would-be Super Team featuring two superstars in Kawhi Leonard and Paul George. Because the Clippers have been coasting through the regular season and load managing their stars, they haven't gotten the chance to lock in rotations and nail down their final form as a cohesive group yet. That's especially apparent in terms of the PF/C spot. Like last year, the team starts young center Ivica Zubac, but then cedes major minutes and a bigger role to Harrell off the bench. However, they've also brought in PF Marcus Morris, fresh off a strong half-season for the Knicks. There are contenders here, but no clear plan. When push comes to shove, is the team going to play a traditional lineup with a PF and a C? And if so, which center will close out games? And if the team needs to adjust and go to a "smallball" approach against a team like Houston, who will that lone big be -- Harrell or Marcus Morris? For Harrell, winning that role will be important as a matter of pride, but also important as a matter of market value. He'll be an unrestricted free agent (as will Marcus Morris). But unlike Morris, Harrell hasn't gotten a huge contract in the NBA yet. This summer was supposed to be his year to cash in. However, if Doc Rivers and the Clippers don't feel like he can hang on D at the end of games, then that will give his stock a big hit. upside/downside: If you're a free agent coming off a championship team, you're bound to get paid (and likely overpaid.) Of course, to benefit from that ring, you'd have to be seen as a key member of that team. As a result, Harrell needs to lock down the closing minutes at center. If that happens, then he's in line for a big contract in the range of $15M per year. However, the nightmare scenario for him would be if he gets played off the court due to his defense; if that happens, then he'll be seen as a niche role player and his contract will likely go down to the $10-12M range.
LAST CHANCE FOR A BIG CONTRACT
SF Jae Crowder, Miami Veteran Jae Crowder is a great addition to any contending team. He's a strong, dogged defender. He can hit threes. In a world that craves 3+D players, he fits the bill to a T. At least, that's his reputation. In reality, Crowder has never reached the heights that he did back in Boston (a familiar trend among former Celtics, it appears.) The most obvious issue is the inconsistent shooting. He had never been seen as a shooter originally, but he worked on that aspect of his game. In 2016-17, Crowder hit on 39.8% of his three-point attempts. The presumption is that he'd finally clicked into another gear, and could only get better from there. He became a valuable trade piece (and ended up going to Cleveland in the Kyrie Irving deal.) More and more, it's starting to look like that one season was an outlier. Crowder's three-point percentage has fallen back down to Earth, registering 32%, 33%, and 32% over the next three seasons. His defense also may have been overrated. At 6'6" with a 6'9" wingspan, he has only average size for a SF and only registered an average impact in terms of advanced stats. He's bounced around lately, from Cleveland to Utah to Memphis and now to Miami. Interestingly enough, Crowder got off to a hot start in Miami, and may have started to resurrect his stock. The Heat had been playing him more as a smallball four (basketball reference listed him at PF for 60% of his minutes), and he looked rejuvenated by that change. He hit on 39.3% of his threes (13 game sample size) and also looked better defensively as well. The question now is... can that continue? Miami will be healthier coming back from the break, and may not envision heavy minutes for Crowder in this playoffs. Are they going to rely on him? Or bury him? TBD. These next few months will be crucial for Crowder's stock as he heads into unrestricted free agency. upside/downside: If Jae Crowder can continue to play well as a smallball PF (and also soak up minutes at SF), then it'd give credence to the idea that he's a legitimate starter. And as a result, he'd be looking at salaries in the $10M+ range. However, there's also a lot of potential downside here. If his shooting stumbles again, it's difficult to imagine smart teams viewing him as anything more than a depth player at this stage (29, turning 30 in July.) He may have trouble matching his current salary of $7.5M. C Derrick Favors, New Orleans We're trying to focus on players with "volatile" stock and some unknown elements to their game. I'm not sure that describes New Orleans big man Derrick Favors right now. After some very high expectations as the # 3 pick, he appears to have settled into a known commodity right now at age 28. He's never going to be an All-Star, but he's developed into a capable starter (9.2 points, 9.9 rebounds this year) who is particularly sturdy on the defensive end. So what's the lingering question here? For Favors, it's more about a matter about whether he's a long-term "fit" with this New Orleans team. After rotating between PF and C in Utah, Favors has been locked in as a true center with the Pelicans, playing 100% of his minutes as a 5. That certainly feels like his best position moving forward. But the question is... do the Pelicans need a center? They just invested the # 8 overall pick in Jaxson Hayes, a naturally springy 7-footer. Moreover, there's still the lingering question about whether Zion Williamson may be best served as a smallball center himself. Between the two, there may not be loads of minutes at the 5 in New Orleans. Realistically, the team could retain Favors on a 1 or 2 year deal and utilize him as a placeholder until Hayes fills out and develops into a viable starter. At the same time, Favors is likely looking for a longer-term deal than that; this may be his last big contract. The Pelicans haven't had their full roster together all season, so they still need to work out their rotations. Will coach Alvin Gentry want to lock Favors in at the 5 (with Zion Williamson at the 4)? If push comes to shove, will Favors be squeezed out? Those decisions may go a long way to determining his free agency future. upside/downside: As mentioned, Derrick Favors' "value" may be more locked into place than his peers on the list. He's likely worth around a 3 year, $40M contract ($13.3M per year.) But for him, the question will be where that money will come from. A lot of the playoff teams that could use him (say Boston, for instance) don't have the cap space to offer those prices. If he wants to get bowled over with money, it'll likely come from a young team with cap room (like an Atlanta or Charlotte). But for them to justify paying big money to a big man, he'll have to keep playing heavy minutes and keep putting up solid numbers.
THE COMPLETE WILD CARD
SG Andre Roberson, Oklahoma City Remember him? There are younger fans out there (the babies and toddlers among us) who may not even recall the extreme strengths of weaknesses of Andre Roberson. It's not an exaggeration to say that, at his peak, Andre Roberson was the best perimeter defender in the NBA. Armed with length (6'11" wingspan), nimble feet, and a tenacious style of play, he could slow down anyone from 1-4. In 2017-18, ESPN's real plus minus metric graded his defensive impact as a +4.3 per 100 possessions, second best in the league behind Rudy Gobert. Alas, Roberson only checked one box on the 3+D prototype. He's a career 25.7% shooter from beyond the arc, and a particularly ugly 46.7% at the free throw line. That free throw percentage even dipped as low as 31.6% in that 2017-18 season. So why do I keep citing the 2017-18 season? Because that's the last time we actually saw Andre Roberson play. He ruptured a patellar tendon, then had setbacks in rehab. All in all, he missed the entire 2018-19 season, and he's missed the entire 2019-20 season so far as well. Allegedly, Roberson is ready to come back now. If that's true, that would be a huge boon to his stock as he approaches unrestricted free agency. If any team is going to pay Roberson, they want to see that he's healthy and that he can keep up his defensive impact. And hey, if his shooting form looks like it's improved, then that'd be a major bonus. The mystery is likely to continue though, because we're not sure if Roberson is healthy, and we're not sure if he'd actually play even if he is healthy. Oklahoma City has found a good rhythm right now, and has had success combining their guards in lineups together. If Shai Gilgeous-Alexander can serviceably guard SGs and SFs, then there's not a huge need for Roberson in the starting lineup. At the same time, the wing depth is still pretty thin, so a healthy Roberson could help on the margins. upside/downside: It's difficult to imagine Billy Donovan throwing Andre Roberson out there for 20+ minutes a night after such a long layoff. Given that, the most likely scenario is that we see faint glimpses of Roberson this season, which forces him to take a modest one-year "prove it" deal in 2020-21 to rehab his stock. However, IF Oklahoma City finds itself struggling to contain a player like James Harden in the playoffs, then you'd figure they'd break the glass in case of emergency and call in Roberson. If Roberson can prove that he's back to his old stopper ways, then he's a valuable piece for a team. He'll never get HUGE money if his shooting continues to suck, but he can be a $8-10M role player. And if he ever learns to shoot at a modest clip (even 33% from three) then his stock will balloon.
So you're probably reading this because you're interested in hunting in California and/or you're a new hunter who is struggling to do more than take a long walk in the woods with your weapon of choice. That or you just want to find all my mistakes and point them out. Great! This is written for you (even the pedants). Since someone will ask, no I do not work for Fish and Wildlife. No I am not some professional guide or outfitter. I've just spent a lot of time hunting here as well as other states. I'm a transplanted software engineer on the Losing Side of Twenty-Five who fell victim to the sun and salary trap of San Diego and now I'm stuck. I've posted quite a bit on this subreddit before on a different Reddit account and even met with people from here. Then I lost the password to that account and I guess I never set up a recovery email. I'm bad with computers. Thank God I can fool my employer.
Part 0: How do I actually get started hunting in California?
Step 1: The first step is to complete your Hunter Education Safety Course. If you haven't done this yet you need to do this first. There is no circumventing this. Stop asking. This is the first step and probably 10% of the posts on the sub ask this. At the time of this writing, due to COVID-19, you can do the course entirely online. The course is worth paying attention to. There are a lot of California-specific rules and regulations that are important. I'm not going to go into specifics on how to do the course. If you can't figure it out, please don't start hunting. On the subject of hunter's education, unlike some states such as NY, California does not have a separate archery license and does not require you to complete a Bowhunter's Education Course to receive archery tags. It's still a good idea to do the course as it contains some great knowledge as well as opens up the opportunity to archery hunt in other states.
Step 2: Purchase your hunting license. The cost of a license is $51.02 as of 7/23/2020. You should receive a GO ID number during the process of acquiring your Hunter Safety Card above. This GO ID number is used by Fish and Wildlife to track you. It will be linked to some kind of ID which is also used to track you. In my case, this is my California driver's license. If I go to a license retailer, I can get a license or tag showing my driver's license. You don't need to memorize the GO ID number or anything; however, it is printed on your license documents so it's easy to find (once you have those, of course). If you have a fishing license you already have a GO ID. You can either order your license online straight from CDFW, from a CDFW License Sales Office, or from a licensed agent (the search function here is poorly set up--ignore the name and put in your ZIP or do County and State). Also, remember, your license is valid 7/1 to 6/30. NOT 1/1 to 12/31 like a fishing license.
Does it matter where I buy my license? The answer here for most people is no. If you are a disabled veteran with 50% or greater service-connected disability you need to purchase your license at the CDFW office the first time and bring your VA letter showing your rating and that it's service connected with you. After that you can buy it online or at the retailer of your choice. Disabled veteran licenses are currently $7.73. You may not need to go into a CDFW office due to COVID-19 right now. You should call and ask. Do not take this as gospel. There is also the Recovering Service Member Hunting License which requires a bunch of verification. I won't go into detail since I believe CDFW sold something like 3 of these in all of 2019. If you are mobility impaired, visually disabled, or qualify for the disabled archery permit (allowing you to use a crossbow during archery season), you're required to get your permit as well from a CDFW office as well as provide documentation from a licensed physician. There is no fee for any of those three licenses.
Part 1: What do I really need for hunting?
A hunting license. No seriously. This is a hard and fast requirement for California. If you want to hunt without a license go to Nevada and shoot coyotes (but don't actually do that--just get your damn license).
The appropriate tags. We'll go over this in the next section.
Patience. Temper your expectations. You are going to fail a lot at first. Hunting in California isn't easy and hunting on public land especially so. YouTube and hunting shows make it appear a lot easier than it is thanks to editing. Much like I tell the women I meet: have low expectations. This cannot be stressed enough.
Lead Free Ammo. More on this in a bit. Just remember this is a statewide requirement. Also someone asked me once if this applies to broad-heads for archery. Just lol. Don't be that guy.
General/Basic/Useful Starting Gear (this list is not exhaustive--just some ideas to get started):
Inexpensive pump-action 12 or 20 Gauge shotgun. If you're a new shooter, new to guns and can only afford one to start with this is the way to go. It opens up trap/skeet shooting as a hobby and will allow you to hunt small game, upland birds and waterfowl. A 12 gauge shotgun is sort of the American standard and a worthy first purchase; however, if you're a smaller framed person I would recommend a 20 gauge shotgun. I own both and use the 20 gauge more often than the 12 just because it's lighter to take for a long walk in the woods. It's not a dick/tit measuring contest. Get what you're comfortable with. My recommendation is the Winchester Super XP (SXP) as it comes with two barrels (long for hunting and short for home defense) and three chokes (Full, IC, Mod). Another good choice is the Mossberg 500 All Purpose Field, Classic, or Turkey. Otherwise a used Remington 870 is fine, but I would avoid purchasing a new one due to some serious quality issues in recent years. If you're on a budget, buy a Maverick 88 model 31010, All Purpose. Yes it's cheap. Yes it works. Yes it's reliable. Just realize you won't be flexing on anyone with one. But, again, it's not a dick/tit measuring contest anyway.
Inexpensive .22LR for small game and plinking. Make sure you buy copper ammo for it. If you want a semi-auto .22LR buy a Ruger 10/22 and be done with it. It's basically the Honda Civic of guns and you can't go wrong with one. If you want a bolt-action either buy a Marlin XT-22 or Savage Mark II. You should be able to source a used .22LR in good condition as well if you're short on cash.
Decent big-game rifle If you can't afford to invest in quality for both a gun and a scope buy a quality optic first. Yes, this might seem counter-intuitive; however, you can move the scope from one rifle to the next and it's very unlikely that a new hunteshooter is going to be able to out-shoot even a cheap factory rifle for quite a while. There are tons of options for rifles. Some great options for guns which should be under $900 out-the-door at your local gun store are (in no particular order other than the first two are my favorites): Tikka T3x, Weatherby Vanguard, Bergara B14, Howa 1500, Ruger American, Savage 10/110, and a used Remington 700 (I don't recommend buying a new one anymore). Any of these guns will do you just fine. Don't buy some tacticool shit for hunting like the Ruger Precision Rifle. Don't get me wrong. It's a great gun. It just weighs 10 pounds. You'll find most of the tacticool rifles are excessively heavy or they have shorter barrels for urban combat (which results in lower muzzle velocity and reduces range). Another option is the Mauser 18 which you can get for ~$400 on sale at the moment and is criminally underrated. If you're on a budget the Mossberg Patriot, Thompson/Center Compass II, Savage AXIS Line and the Remington 783 will all be out the door for under $450-ish. They should all get the job done which is the most important thing. Also I only listed bolt-action rifles as I don't want to deal with the what-is and what-isn't questions of legal semi-autos in California.
BUT WHAT CALIBER?1!!?//? Ever want to see nerds fight on the internet? Talk about calibers. If you want a gun which can take any of the big game in California I recommend the following calibers: .308 (usually the easiest to find ammo for), .30-06, 7mm Remington Magnum, 300 Win Mag, .270 and 7mm-08. If you're recoil sensitive, a new shooter, or guns still make you nervous, I recommend the last two as the first two you look at--especially the 7mm-08 as it's criminally underrated. All of those calibers have in-stock lead-free ammo right now at the closest gun store to me (I actually called and asked) and can be used to ethically harvest deer, elk, antelope, bear and sheep. There are tons of other options which people are going to happily point out which are way less common (e.g. 28 Nosler) or rounds which are great, but apparently sold out in lead-free at the moment (like 6.5 CM). While I'm sure tons of people have a ton to say about calibers, no one starting out hunting needs to know that the .30-06 can be filled with slightly more powder than the .308 so you get higher velocities from hand-loads, or that the .300WSM is technically better than a .300WM out of barrels shorter than 24 inches. It literally does not matter. Buy any of the above calibers and you're good to go. Ignore the haters. In a similar vein, anyone who tells you 300 Win Mag is "too big" or "overkill" for a mule deer either a) doesn't hunt or b) probably believes a .50 BMG can kill you with the shockwave from a near-miss. Also don't buy a caliber that you're afraid to shoot. Once again, this isn't a dick/tit measuring contest. I once owned a .300WSM and legitimately hated shooting it. That was a regretful purchase. Don't make the same mistake.
Quality Scope. Buy Vortex. Hell, buy used Vortex and if you get a lemon just send it back to them under the lifetime warranty (no, seriously, it's that easy). Vortex is the best value per dollar with the best customer service and also the best Reddit presence (seriously--just ping vortexoptics with questions and you'll get answers within a day). When it comes to scopes there are tons of options with dozens of different reticles and I will try and briefly give some answers. To cover the focal plane debate, please watch this video from Vortex (I swear I don't work for them). My personal preference is First Focal Plane because I know what my subtensions are and I can accurately judge holdover regardless of my magnification as a result. As for MIL/MRAD vs MOA, here's a video that explains it really doesn't matter. Just make sure your scope adjustments match your reticle. Personally, I shoot MOA because 1 inch at 100 yards is easier for me to visualize. I've shot MIL/MRAD in the past and swapped. As far as reticles go, buy one that you can understand and use with appropriate markings. Don't buy one you don't know how to use (or aren't willing to learn how to use) or that just clutters your field of view. Finally, in regards to magnification, do not overdo it. You're not shooting a deer with a 338 Lapua from 2 1/2 miles away. The low end should be 3x or 4x and the upper end should be 12 to 16x. On my deer rifle I shoot a Viper PST Gen II 3-15x44 FFP with the EBR-7C MOA reticle. With this setup I am comfortable taking shots past 500 yards which is beyond the range most new hunters should ever consider. Now to avoid being accused of being a Vortex corporate shill, I should add that when I shot F-Class my rifle scope was a Nighforce NXS and I've owned Zeiss in the past (before I swapped to FFP) and was quite pleased with the quality of both. They're also more expensive than Vortex so there's that. Oh, and my .22LR has a Nikon Prostaff Rimfire scope on it which has worked flawlessly for 7(?) years now. Seriously. I treat it like shit and it's held zero the entire time. 5/7 would recommend.
A shooting stick. For a large part of California, shooting from a bipod attached to a rifle isn't practical. Whether it's sage or tall grass, it just isn't happening. The Primos Trigger Stick is what you want. There is also the tripod version. I own both and use the trigger stick more often. If I had to choose one I'd go with the monopod because it's easiefaster to deploy.
Good binoculars. Again, I'm going to suggest Vortex. A solid pair of 10x42s or 8x42s are what you're looking for. I rock Diamondback HDs 10x50s I bought used. Keep in mind, these aren't really the binoculars you'll see people "glassing" with. These are more for the mobile hunter and general scanning. If I were to buy a single pair of binos for carrying around, I'd swap my 10x50s for Diamondback HD 8x42s and it's what I suggest you do if you're starting out (again, buy used if you can). In the past I've owned Bushnell binos and they worked for getting started, but quickly left a lot to be desired. While Bushnell quality is a lot better than it was in the past, I still recommend Vortex because I've got personal experience with using them far more recently. Also just ask around. Tons of people have good binos they don't use and will usually part with for way under the replacement value.
A pack. If you're backpack hunting you're going to have different requirements than someone stand hunting within drag distance of their truck. If you want a good pack which will work for most big game situations, buy the ALPS OutdoorZ Commander frame and bag. I owned one. It held up pretty well although it's not waterproof. For the price it's pretty much the best you can do. I upgraded to an Eberlestock Just One Pack J34 with the J2SD Spike Camp Duffel and it's been good so far. I'll be really testing it this fall though. If you don't need a full pack, I use a ALPS OutdoorZ Pathfinder with the Turkey call and game bag. Granted when I purchased it the two came together so they may have since modified it, but I still recommend it. Keeps all your stuff handy. I actually use it for turkey hunting. If you just want a simple day pack (or want to mix the daypack with the Pathfinder), I bought this a few years ago at Big5 for like $50 and it's held up just fine. The buckles are a PITA but at least they don't break.
Good knife. I actually don't know that much about knives. I use a Havalon Piranta Edge because I'm too lazy to sharpen blades. I've skinned a lot of game with it and love it. My buddy has the Buck Knives 141 and another carries a Buck 110. As long as the knife is sharp it will work. If you don't know how to sharpen a knife, get the Havalon or similar knife with replacement blades.
What about archery???!?1 If you want to start bow-hunting--which you absolutely should--you really need to go to an archery shop and talk to the employees. Tell them your budget (make sure they know you need a full set up for that amount and not just a bow). They'll have you test fire bows and measure your draw length. Help you figure out what draw weight you're comfortable with. You'll need to find the bow that works for you. It's not the same as buying a gun. Bows are much more individual. Don't be embarassed because you're shooting a 40lb draw. The more you practice the more it will go up. I shoot a 60lb draw and have zero intention of ever going up. It's more than enough. Once again, hunting is not a dick/tit measuring contest. Don't believe the hype that you need to have an 80lb pull bow. If you've never shot a bow before don't waste your money on a flagship. I currently shoot a Bowtech Revolt X which is basically sex in bow form. It's also overkill for someone who has never even shot a bow before. If you have a limit of $500 for bow + arrows, the Diamond SB-1 Edge is a "good enough" solution and I know two people who have taken deer with one. It's not great, but it'll do the trick to get you started. If you need the recommendation on a bow shop in the San Diego area the only shop you need to go to is the Bow N Arrow Shop in Lakeside. Make an appointment and tell Bruce your situation. He will go out of his way to help you. One other thing: crossbows are considered firearms in California in relation to hunting seasons, so basically a crossbow can't be used on an archery tag during archery season.
Camping equipment for backpack hunters. Check Craigslist for good deals. I've had the same REI tent and stove for years. Also, look at camping's sidebar for all the camping-related and gear-related sub-reddits. They have far more on this subject than I could ever hope to fit here.
Cooler. If you're going to be traveling a distance and need to keep ice cool for several days I can personally recommend RTIC because I'm too cheap for Yeti, but Yeti are very good coolers as well. Otherwise Igloo or Coleman coolers work just fine. Don't let the marketing fool you. You do not need a Yeti/RTIC if you're just starting out and not leaving the cooler in the Arizona sun for 6 days straight. Hell, if you're going to be home within an hour you don't even need a cooler. As for size, 65 quarts fits a quartered mule deer and ice.
Clothing. I'll be honest. If you're just getting started and on a budget just go to Walmart and buy some cheap camo. Don't overthink it because it will work just fine. This might be sacrilege to the guy wearing $800 worth of Sitka clothes, but at least your credit card isn't max'd. If you can't afford Sitka, but also don't want to walk into Walmart, just look for King's Camo or Badlands. I wear a mix of stuff personally and it's mostly First Lite and King's Camo. Of course, if you've got the money, Sitka, First Lite and KUIU are great. Buy a good pair of gaiters. Also wool is your best friend. I have a pair of Kenetrek gaiters and they're great. You should also wear gloves even in the summer months. It will save your hands from getting cut up.
Laser Range Finder This isn't a requirement to get started hunting, but if you've got the stuff above and especially if you're bowhunting it's a very nice thing to have. Personally I use a Vortex Ranger 1800 but the Impact 1000 is a great starting point. In the past I had a Leupold RX-1000i TBR that was great until it decided to die on me. Bushnell makes great rangefinders and if you're doing archery on a budget this is a good option. Also check classified ads for golf. Sometimes you'll find some deals on rangefinders there.
Binoculars for glassing and a tripod. This is especially true for anyone hunting SoCal where you need to glass. You want a good 15x56 or 18x56 and a solid tripod. I'm currently waiting on these Diamondback HD 15x56 to come in stock where I usually buy my optics so I can replace my less-than-great Nikon 16x50s. As for tripods, I have a Vortex Summit SS-P and it works pretty well. I use it for my spotting scope and it's admittedly a little light for that, but that can be offset pretty well by hanging weight from the balance hook.
Spotting scope I use a Vortex Viper HD 15-45x65 (angled). It's great and I can count points from crazy distances while also being light enough I don't mind carrying it. I love it. The only other spotting scope I've used is a Swarovski and the thing was incredible--but it also costs as much as 1.5 KLR650s.
Game Cameras Since I'm going to assume most people are hunting on public land I recommend you just buy some cheap Chinesium generic cams. Game cams are prone to wandering off for unknown reasons on public land. Obviously if you're hunting private property you should have a safer investment, so feel free to spend some more on actual quality cams. As for everyone else? Cheap Chinesium it is. Use lithium batteries with the cameras to maximize the cheaply-engineered battery life and a cheap 32GB class 10 SD card. It works out to something like $52 a camera between cam, batteries and SD card. You're going to lose them. Don't splurge here unless your daily driver is a Bugatti.
goHUNT Insider Membership. In reality, this isn't actually that useful when you're first starting out if you're only sticking to hunting inside of California. Once you decide to expand your hunting horizons it's super valuable. They also have great articles on their site.
4WD Vehicle There are a lot of rough desert service roads--especially around San Diego and Imperial Counties--which open up a lot of public land for you to hunt, but they can only safely accessed with 4WD. Is this a requirement to get started hunting? Not at all. Should you buy a 4WD vehicle just to go hunting? Probably not if you ask personalfinance. Is it nice to have? Absolutely. Even better if it belongs to your friend. I can't begin to tell you how many scratches my truck has from going off-road...
Private Property. If you can't afford it find someone who owns property and ask for permission. You'll be surprised how many landowners will agree--especially if you bow-hunt. I've got permission in the past to hunt on private property in San Diego. How did I manage it? I asked. That simple. Tons of hunters complain about not being able to hunt on private property but have never even tried asking. Just get used to getting rejected. Thankfully my dating life prepared me well for this.
Hunting Buddy. More on this later. Suffice to say friends are good to have.
Part 2: Tags, Stamps, and Points. Oh my!
What are tags? Tags are a permit to harvest a specific big game animal. They're sold in addition to your regular hunting license.
Why do I need them? You need tags to harvest deer, elk, pronhorn antelope, bighorn sheep, wild pig, or black bear.
How many tags can I have? You are limited to two deer tags each year and one each of elk, antelope, sheep and black bear. You can purchase an unlimited number of pig tags.
How do I get tags? Pig tags and black bear tags are sold "over-the-counter" (OTC) This means you can drive to your local Big 5, buy a tag, and then head straight to the woods and try and harvest an animal. Well, in theory. If 1,700 bears are harvested statewide, the bear season is closed; however, that hasn't happened since California banned bear hunting with dogs c. 2011. We haven't even come close since then. Some deer tags are OTC but most are not. Most deer tags are considered premium deer tags and allocated via lottery, then there are restricted deer tags (these are less common), and finally unrestricted deer tags. I will cover these differences in the section on deer. ALL Elk, Pronghorn, and Sheep tags are awarded through a lottery drawing. None are sold OTC in the state of California.
What are stamps? Stamps are endorsements on your license similar to endorsements on a driver's license. They entitle you to certain privileges. In California, these privileges are exclusively related to bird hunting.
Why do I need them? If you want to hunt upland game, waterfowl, or other migratory birds, you need the appropriate stamps. There are three stamps. If you want to hunt waterfowl (i.e. ducks) you need the "California Duck Validation" as well as the "Federal Duck Stamp." If you want to hunt upland game (i.e. turkey, dove, pheasant or quail) you need the "Upland Game Bird Validation".
How many stamps do I need? You just buy the stamps once per year. If you're going duck hunting, buy the two validations and you're good to go for the season. Same as the Upland Game stamp. It's valid for the same dates as your hunting license.
How do I get stamps/validations? Same place you got your hunting license. You can order it online or go to a licensed retailer. It's super easy. There is no limit or lottery or anything.
What are points? Points, or preference points as they're technically known, are awarded for each year you enter a tag lottery and don't win the tag. They exist in an attempt to award a limited number of tags in a fair manner which rewards people who have tried for the tags the longest
Why do I need them? It's practically impossible to draw elk, pronghorn, sheep and a large number of deer tags without them. I'll explain them more in depth later, but suffice it to say for now each point increases your likelihood of getting drawn.
How many points do I need? That depends on the species and the hunt. It can be as low as zero or one to as high as the current maximum of 19 points on next year's application.
How do I get points? Say it's your first year and you entered for a Bighorn Sheep tag and didn't win. You'll be awarded a point for this entry. The next year you'll have one point. If you don't win in your second year, you'll get another point and so on. Once you win your points zero. You can also elect to just buy a point by noting "Preference Point Only" instead of entering a specific drawing on your application. However you can not choose both "Preference Point Only" as well as entering a drawing. It's one or the other.
Part 3: Finding Public Land to Hunt On
It's not that hard. I swear. There are 38,197,000 acres of public land--38% of the entire state--open to hunting. Is it hard to find GOOD hunting land not overrun by other hunters? Yes. That's why you scout and get used to hiking quite a bit. It's not impossible, however, and that's what matters. Use OnX. No seriously. It's worth every cent. Every single time a new hunter asks me where to go my answer is OnX. I don't want to do a write-up on every amazing feature this software has to offer because they have a YouTube channel where they do it better than I ever could. That being said, there are a few things worth mentioning for people who are too lazy to watch some YouTube videos. First - you can use OnX from both a PC and smartphone. I'm mentioning this because quite a few people I know were surprised when I told them the website works from PC. It's way easier to plan a hunt on a 27 inch monitor than a 5.8 inch phone. The website and the phone app are synced so if you add a marker to the website, it appears on the phone (and vice versa). Second - check out the layers library and use them. As an example, you should have the layer for recent fires turned on when you're looking for bear, deer or elk opportunities. Again, I'm not sure why people don't realize this is available. Third - use markers and colors which make sense. When I first started using OnX, I would mark everything in the most haphazard fashion. It's not useful. I suggest keeping it simple. If I think an area might have access I drop a yellow "A", if I confirm that it has access I drop a blue"A" and if it turns out there's no getting there I set a red "A". It makes it easy to read quickly. However, do whatever is easy and works for you. Just make sure you understand what you're looking at and you're consistent with it. What kind of land can I hunt on?Legal Disclaimer: You should verify with all respective agencies and landowners that hunting is permitted at specific locations because I'm not responsible for you going to jail etc.
BLM Land. OnX marks BLM land in yellow. BLM land typically allows dispersed camping without permits. At least in Southern California deserts, the BLM has decently maintained dirt access roads throughout. On most BLM land throughout the state you can also target shoot however this needs to be checked with the local field office first. Also, if you see a "No Shooting" sign they're talking about target shooting. You can still discharge a firearm during the lawful pursuit of game. Just a protip.
National Forest. Most National Forest property can be hunted on and if hunting is prohibited it will be clearly marked. OnX marks National Forest property in green. Roads are typically maintained pretty well through National Forest property. A large number of the roads throughout Cleveland National Forest in San Diego can be access with a front-wheel drive compact car and a sufficiently brave driver.
Wilderness Areas. Most Wilderness Areas can be hunted. There are cases where there may be an endangered animal (such as a butterfly here in San Diego) which results in some acres being closed to any and all access--not just hunting; however, this is exceedingly rare and it will be clearly posted. It's important to note you can not operate a motorized/mechanical vehicle (including a bicycle) within the bounds of the wilderness area. You will be walking in and out. Don't drive your jeep down a fire road through a wilderness area. Just because the road exists doesn't make it OK. Follow the rules. There will be signs telling you not to do it. It's pretty hard to claim ignorance on this one. OnX marks Wilderness Areas with a dotted pattern. You will notice this wilderness area is part of a national forest from the color of the lower layer. See? Learning has occurred.
In Imperial County specifically you can hunt on IID Land. I'm adding this here because the Imperial Irrigation District (IID) permits hunting on their properties. You will probably be stopped by an IID officeemployee at some point. They're friendly and usually super helpful. There's just a pretty big crime problem in El Centro right now where farming equipment (including things like full-size tractors) are getting stolen and IID actively checks their properties for suspicious people. All that being said, it is not the standard for private water to allow hunting. Vista Irrigation District in San Diego leases their land to hunters through the "My Country Club" program at $3,000 a year. However, it's still worth checking where you live. You can just call the local irrigation district office and ask.
Private Property with Permission. You can use OnX for this as well. It helps you locate property owners. I don't want to doxx anyone so no screenshot, but every registered property owner is available to you. If you find a piece of land you wish to hunt you can use this information to find the owner. My house sits on an 1/8th of an acre and if I click the parcel it has my full name (including middle initial weirdly enough) as well as address. And, no, you can't hunt on my tiny slice of land I call home. The HOA would definitely frown on that.
Hunting Clubs. This is particularly true for upland game bird or duck hunting. A lot of hunting clubs own or lease property they maintain specifically for hunting. If you can afford it, this is a good option and it's a great way to meet other hunters. Think of it as the Country Clubs of the hunting world.
Private Property through a Guide Service. Again, this will cost you. However, most guide services have agreements with property owners to hunt private property. There is no shame in hiring a guide either. If you want to get better at a hobby it's common to pay for lessons. Why is hunting any different?
SOME National Recreation Areas and National Preserves / Lands administered by NPS. In Southern California, the big one which permits hunting is Mojave National Preserve (which is a great place for quail by the way). OnX marks it in this purple (fuchsia?) color. National Recreation Area is the same color and places such as Lake Meade National Recreation Area in Nevada permit hunting. I assume there are places in California which do but I don't know any off the top of my head and I'm too lazy to do your research for you. Just check the regulations before you go. Everything is online these days. There is no excuse. The incomplete list of places you can hunt is here because the government can't be bothered to maintain it. Case in point: Mojave National Preserve isn't even listed but hunting is listed on their own website for those wondering.
Military Bases. Some military bases permit hunting to the public (Fort Hunter Liggett is one). Others permit hunting only to active duty service members or retirees (Camp Pendleton). Each base has their own rules and regulations. If you're close to a base it's worth checking to see if they allow hunting and what the requirements for access are.
? Some Logging Company Properties ?. I've heard this from multiple people, but I live in Southern California where this isn't really a thing. If someone from NorCal can chime in that would be great.
What Kind of land CAN'T I hunt on?
State Parks. There is no hunting on state parks in California.
MOST National Parks / National Monuments. Again, research before you go. Just realize most properties are going to be a big no-no.
MOST National Wildlife Refuges. There are some you can hunt on though. It's worth checking. Just understand most refuges do not permit hunting and those that do typically regulate what you can and can't hunt.
Private Property without Written Permission. Seriously. Don't be that guy. Oddly enough there are exceptions to this rule in other places (dove hunting in Yuma, AZ is permitted on private non-residential farming property as long as there isn't a posted sign forbidding it). But when you're in California this is a hard and fast rule. Once again: don't be that guy (or gal).
Will you tell me your secret spot? I don't have one and none of my spots are secrets. They're all on public land. If you're really lost-in-space or just generally nervous about going somewhere you scouted through a website and you happen to be local to Southern California, just message me and I'll help out. It's really not that difficult though.
Part 4: Alternatives For When You Don't Get The Tag You Want
SHARE Hunts for Elk This is a California-specific hunting opportunity. It's another lottery but it's an agreement between the state and private landowners to permit very regulated hunting on their properties. Each hunt is different and, again, this is a lottery so it's basically a moonshot; however, the odds of getting drawn on an elk tag is actually higher here than most general draws are with zero points. The money goes back into the program. The SHARE elk drawings close 7/24 this year. Which happens to be today. You can read more about the SHARE opportunities here. Enter through the online DFW license sales. Leaving California (Hunting out-of-state): Since you can check out, but never leave, right? It's worth looking at other states.
OTC Elk - Colorado, Idaho, Oregon, Utah and Washington all offer OTC tags. This will cost you $450-$750 for the non-resident hunting license and the tag.
OTC Antelope - Wyoming has good draw odds (some are 100%). Otherwise I think Idaho is the only state with OTC antelope tags and it's archery only. New Mexico does weird OTC tags as well, but they're only valid on private property so if you pay for access this is a good option I guess.
OTC Sheep - Literally does not exist. You can do a ranch hunt in Texas if you want to harvest a sheep. Otherwise sorry.
OTC Deer - Arizona late season (DecembeJanuary) offers OTC archery hunts for both Mule deer and Coues deer with success rates as high as mid-30%. You will see TONS of deer. This is an excellent opportunity for archers. Otherwise, Idaho offers OTC Mule Deer and some 2nd/3rd season hunts in Colorado are OTC. Other states have leftover tags that are first-come, first-served. Montana and Arizona fit this category.
DISABLED VETERANS SPECIFICALLY - You can hunt in Idaho on a non-resident disabled veterans permit for cheap. A license + OTC elk tag + OTC mule deer tag is something like $100. Plus you can punch your mule deer tag on a black bear if you really want to. If you fit the criteria this is an absolutely amazing opportunity.
Top 10 Nikola Naysayer's Baseless Arguments. Try harder, folks.
EDIT: There are now 19 items on this list. Last updated on Sep 15, 2020. If you’re coming from subs that are heavily anti-Nikola such as wallstreetbets and RealNikola, I hope folks there haven’t closed your mind to the point you can’t see facts when they’re presented to you. The following is meant to address baseless claims so that we can move onto legitimate concerns and questions about Nikola Corporation. Now be prepared for some serious due diligence (DD). This will take awhile... Before you read the items below, I suggest first watching the following videos: - Real Engineering Video (Sep 5, 2020—a great summary of Nikola’s business model) - Tesla Joy Video (Aug 24, 2020) - Tesla Daily Video (Jun 2, 2020) - TESLA Charts Podcast (Jul 19, 2020) - Autoline Network Video (Jun 11, 2020) - This Week In Startups Video (Jul 31, 2020) 1) They ripped off Tesla's name! FACT CHECK: What does this even mean? So...don't invest or at least take a look at a company given their name? Are you telling me that the inventor Nikola Tesla licensed his name to Elon Musk? That would be a no. Did Tesla Inc. trademark Nikola? Also a hard no. The only thing this tells me is that two clean energy companies honored a great inventor...a father of modern energy. I made this baseless claim #1 on this list since there are way too many people who just can't get over the name and refuses to took deeper, or if they do look deeper, they're already blinded by hate/disgust and can't look at the company objectively. Fun Fact: See who truly honors the great Nikola Tesla (click on the following names). Is it Tesla’s Elon Musk or Nikola founder Trevor Milton? 2) They're diluting their shares with the merger! FACT CHECK: Nikola Motor Co. and VectoIQ are conducting a reverse merger, which will come to a shareholder vote on June 2, 2020. If you don't know what a reverse merger is, click here. VTIQ's 29.6M shares will be combined with the 320.7M private shares of existing Nikola Motor Co. Another 52.5M shares will come from VectoIQ's PIPE (see #16 below as well for those who are worried PIPE investors are about to sell their shares). VTIQ will convert to $NKLA 1:1 meaning whatever price per share VTIQ is at pre-merger will be the same price it will be post-merger. Furthermore, existing Nikola private shareholders (not VTIQ shareholders) will be under a lock up period for 6 months where they are barred from selling their shares. I wouldn't be concerned with dilution until the lock up is lifted, but even then, Nikola World 2020 would have revealed major progress with the company that I'm sure most investors will want to hold tight for the long. Trevor Milton on dilution. Read the SEC filed S-4 to learn more about the merger. Post-Merger Edit: No signs of dilution. NKLA continues to trade above its IPO price despite all the PIPE, warrants, and employee stock options entering the market. The only remaining shares left are the 2M (max) that the Diesel Brother can earn for Badger sales. 3) They sued Tesla...a bunch of amateurs! FACT CHECK: Here's a video of an unbiased deep dive onto the patent lawsuit, which btw, Nikola is winning and winning at the highest patent court in the country. If another company infringed on Tesla’s patents, would that be okay? 4) Trevor Milton is a fraud! He will dump his shares once the 6-month lock up is over! I don't like his face and I find him annoying and inconsistent. FACT CHECK: Part of the agreement on the merger was for Trevor Milton to lose some shares to own up to 40% of the company. The agreement also elevated him to Executive Chairman from CEO so he wouldn’t have to run the day-to-day operations of the company and instead focus on leading the board of directors and the strategic direction of the company. All in all, institutional investors wanted to limit Trevor’s control over the company. The CEO of Nikola is Mark Russell who has no social media presence and rarely seen, as it should be for the guy running the show. When Mark does speak, it's clear that he's the more calculated and reserved executive of the company. Comparatively, Trevor is a visionary. Those who follow him closely know he tends to speak in the future. As the Chairman of the company, he is fulfilling his job in pointing the Corporation's strategic direction. Edit 1: A modification has been made to Trevor Milton’s lock-up clause. Edit 2: Trevor Milton dumped 6 Million of his own shares! See...he doesn't even want the stock! Fact Check: On Aug 26, 2020, Trevor announced that he would GIVE 6 million of his shares to the first 50 employees of Nikola. He then later announced that he would give the other 350 of his employees a total of 1 million of his own shares. Nikola haters love to spin the truth. They're so blinded by hate and disgust for Trevor and Nikola that anything he does is processed negatively. 5) Trevor Milton started two companies that went bankrupt! He’s even a college dropout! FACT CHECK: Now we're getting into the SPIN ZONE! Get the full dose of truth in this Forbes article. You’ll find that Trevor actually started two businesses that he sold for millions of dollars. For whatever reason, some people assume great entrepreneurs have been 100% successful in their endeavors. They couldn’t be more further from the truth. To those who tease Trevor for being a college dropout, see this list of successful business leaders who also dropped out of college. 6) Hydrogen tech is unproven! Nikola is just vaporware! FACT CHECK: It seems you are ill-informed of the industry. Here's hydrogen fuel cell tech use in South Korea, in California, in Germany, and in the United Kingdom, to name a few...oh, and there's Nikola's H2 fueling station at their Phoenix, Arizona HQ. Do these videos of the Nikola Two look like vaporware to you?
Video 8 Trevor Milton showing the Nikola Two Powertrain
To learn more about hydrogen, read this peer-reviewed study on the 20 Hydrogen Myths. Furthermore, if you go through the Hydrogen FCEV Technology and Hydrogen Technology post flairs in this sub, you’ll find other companies vouching for FCEV tech as well to include Shell, Hyundai, BMW, Bosch, Ballard, Jaguar Land Rover, Daimler, Toyota, and Hyzon...I’m sure I’m missing others. What are all these companies missing that you see? Is it because Elon Musk said hydrogen is "fool cell"? They all must be trying to fool us I guess. 7) My shares will be $10 post-merger! FACT CHECK: VTIQ will convert to NKLA 1:1 meaning whatever price per share VTIQ is at merger, will be the same price it will be post-merger. Post-Merger Edit: We did not see NKLA start at $10. In fact, on Jun 4, 2020 listing day, NKLA opened at $37.55. 8) They took PPP money meant for small businesses. How dare they do that?! FACT CHECK: Before Nikola received close to $1B from the VectoIQ merger, the company was strapped in cash and had over 300 employees and their families to care for during COVID-19. They eventually paid tax payers back as you'll hear in this clip where Trevor sets the record straight with CNBC. 9) I don't understand warrants, so this company is a fraud! FACT CHECK: If you don't understand warrants (NKLAW), either get smart or just buy NKLA common shares. See this reference and my thoughts on NKLAW. 10) They're asking me if I want to redeem my VTIQ shares for $10.36 when I bought it at $25. This is 100% a scam! FACT CHECK: VTIQ shareholders received messages on whether to opt into redeeming their shares by May 29, 2020. If they did, they would only receive $10.38. No one in their right mind would want to do that if the price of VTIQ is currently way over that price. Not only does this hurt you, it also hurts Nikola Corp as you would be taking cash from the merger. Read this Article. Bottom line, if you receive a message asking if you want to redeem your VTIQ shares, don’t do it. This is an option that they made available, but VectoIQ and Nikola Corp. highly suggests against redeeming your VTIQ shares. 11) Their revenue projections are fake! Anyone can preorder with $0 money down! FACT CHECK: This article explains why preorders are $0.00. Also, read this Tweet from Trevor Milton. Moreover, go to pg. 14 on this SEC filing. Notice how the vast majority of the preorders are from legitimate institutional fleets. See this Tweet as well. Note that Nikola has stopped taking orders for their FCEV semis since Fall 2019. They’re only taking orders for BEV semis, Badgers, NZTs, and WAVs. The $10B 14,602 preorder semis where for those FCEVs. Trolls can’t add to that number and are just wasting their time especially since Nikola runs scripts to filter out their submissions. 12) No one wanted to invest in Nikola! That's why they went public...to take your money instead! Nikola is SCAM! FACT CHECK: Go to Pg. 10 on the prospectus. You'll find over $500M in funding from several companies prior to the merger with VectoIQ. Post-merger, Nikola’s institutional investors include Bosch (German), Hanwha (S. Korean; 6.13% ownership), CNH Industrial/Iveco (Italian; 7.11% ownership), Nel Hydrogen (Norwegian), Fidelity Management and Research Company, Inclusive Capital Spring Fund (~5.6% ownership), Black Rock, and P. Schoenfeld Asset Management LP. To doubters, what do you see that these companies fail to see? These companies fully vetted Nikola before investing in them. Nikola even received a $1.7M grant from the U.S. Department of Energy. Prior to the merger, VectoIQ’s CEO Steve Girsky, who is known for getting General Motors out of bankruptcy as their former Vice Chairman, did a top-down vetting of Nikola, Trevor Milton, the leadership team, their strategy and vision, etc. Steve is now a member of Nikola’s board of directors along with leaders from Bosch, Hanwha, Iveco, Ace Disposal, and Caterpillar's Thompson Machinery (Source). EDIT: Along with partnering with Nikola on producing the Badger, General Motors also invested ~$2B in Nikola on top of saving Nikola $4B in capex. GM undoubtedly did their homework on Nikola and on Trevor prior to this investment, which grants them ~11% stake in the company. Furthermore, Nikola went public via a SPAC reverse merger to save time and capital going through the traditional IPO route. They wanted to go public to be completely transparent and demonstrate to investors that they aren't another WeWork company doomed for failure. The reserve merger brings about $1B in capital to kickstart their major projects (hydrogen infrastructure and factory construction). Although their stock went through a tough road during their first couple of months since listing on the NASDAQ, Nikola continues to survive and trade above their IPO price. Three months after listing, Nikola even secured a binding contract for 2,500 Nikola Refuse trucks from Republic Services worth at least a $1B and may be increased to 5K trucks ($2B max order) (Source). For those who think Nikola is riding on the backs of retail investors, see pg. 34 of this prospectus. Retail investors own about 10% of NKLA. Now the real questions: Should retail investors invest in a pre-revenue company? I invested in NKLA/VTIQ for the same reason why venture capitalists (VCs) invest in pre-revenue/pre-IPO companies. The big difference is that Nikola decided to go public via a reverse mergeSPAC, which allowed retail investors to participate, thus democratizing investment in a pre-revenue company, which until recently only the very rich VCs can. Does Nikola deserve their pre-revenue valuation? Valuation is based on investor sentiment and Nikola cannot control their stock price. Literally the last share buyer does. I came in when NKLA was still VTIQ and my valuation was based on the 14.6K FCEV pre-orders worth ~$10B to include binding contracts with Ab inBev and U.S. Xpress. We then witnessed what happened when the Nikola Refuse order with Republic Services became a binding contract. Investors decided that they were willing to come in now before the order gets fulfilled as they believe the stock price will be much higher later when the order materializes. Lastly, senior leadership at Nikola will take no more than $1 per year in salary and will be compensated instead with stock bonuses if they meet benchmarks. This shows good stewardship of investors’ money, not add to the company's CapEx, and letting their performance dictate their compensation. 13) They’re outsourcing everything! Definitely not vertically integrated like Tesla! FACT CHECK:Outsourcing is a misleading term. Technically, you can't outsource to a company that invests in you and/or has partnered with you. The more appropriate term is joint venture. For example, Nikola and Iveco has a 50/50 JV factory in Germany (Nikola Iveco Europe GmbH). Iveco's parent company CNH Industrial also invested $250M to Nikola in cash, goods and services. Bosch is providing the fuel cell and powertrain for the semis. They too invested heavily in Nikola. Outsourcing would imply that Nikola is the customer of a contract company and Nikola is paying them...not at all the case. Together, these companies that have invested heavily in Nikola enable vertical integration. Fun Fact: Just as how Nikola is using another OEM to manufacture the Badger, Tesla also used another OEM to build one of their vehicles. It was their very first vehicle...the Roadster. The OEM was Lotus, but notice I said “used another OEM to build” the Roadster. I didn’t say “manufacture”. The point here is that Testa didn’t do everything themselves as Nikola haters dog the company for. 14) The cost to create hydrogen is $13/kg. That's way more than what diesel costs. No company will switch! FACT CHECK: Nikola has dropped the cost of producing hydrogen to below $4/kg . Their hydrogen will also be made onsite, thus removing distribution requirements. Furthermore, Nikola will take advantage of both renewable energy (wind and solar) as well as cheap excess power from the grid...hours where energy companies are actually releasing energy (wasted electricity) due to grid overload during low-usage hours. They also won't be getting power within municipalities, but rather through PPA (Power Purchase Agreements) on main federal transmission lines saving them a ton of money (Source). 15) Trevor Milton sold millions of NKLA shares to buy his $32.5M ranch when Nikola has made ZERO revenue!! FACT CHECK: First, see #4 above. Beyond these shares Trevor had to sell as part of the merger, he cannot sell the rest of his shares as they’re locked up for 6 months post-merger with VectoIQ. Furthermore, Trevor bought the ranch a year before the merger and before VectoIQ and Steve Girsky approached Nikola. Lastly, Trevor made bank from selling dHybrid to Worthington Industries. The seed money from Worthington to start Nikola was separate from Worthington's purchase of dHybrid. 16) PIPE investors are going to sell their shares! The disparity between NKLA and NKLAW will tank the stock! SELL NOW!! FACT CHECK: Please see this piece that I wrote, which addressed this fear mongering by naysayers. Post-Warrants Edit: NKLA continues to trade above its IPO price. The downward pressures from the warrants are now gone and none of the PIPE investors have signaled dumping their stocks. 17) The Badger is just a GM EV rebadging of the Silverado. 100% GM technology with a Nikola badge! I can't believe Nikola gave GM 11% stake of their company for this! FACT CHECK: The Badger will utilize GM's powertrain (Ultium battery tech and Hydrotec fuel cell stack technology), but the rest of the truck is Nikola's IP/design. Furthermore, the two existing prototype Badgers were completely made by Nikola without GM's help and will be revealed during Nikola World 2020. GM will then engineer their tech with Nikola's tech/design, test, validate, and manufacture the pickup truck. See this Tweet from Trevor: >Nikola to share hardware like ASILD Inverters, batteries and other validated parts. Nikola will always own; the brand, cab, chassis modifications, infotainment, controls, OTA, sales, service and warranty & customer interaction. GM to help us build it to last and cut cost. This interview explains a lot more about the partnership between Nikola and GM. I also encourage you to read the 8-K filing. It’s not that long of a read and shows what’s part of this deal beyond just the Badger, which justifies the 11% stake. The partnership with GM on the Badger is also only good for 6 years. After that, Nikola would be free to manufacture the Badger themselves once they have a factory and the capital to do so by then. Their next-gen battery would surely be ready by then as well. 18) Nikola's Director of Hydrogen Production/Infrastructure is Trevor Milton's brother who was just your average joe construction worker, You've got to be kidding me! FACT CHECK: Trevor's brother Travis Milton is Nikola’s Director of Hydrogen Production/Infrastructure; however he doesn’t have to know much about hydrogen technology to do what he does as Nikola hydrogen supplier is Nel Hydrogen. I assume his role is to find industry experts, such as Nel, and oversee Nikola’s contracts with them. Furthermore, there’s actually other hydrogen-related executives in the company (see pg. 16 of this prospectus presentation filed with the SEC). You have Dale Prows as Head of Hydrogen Supply Chain and Livio Gambone as Head of Hydrogen Storage. Also, check out these recent hires. They added Pablo Koziner, who came from and was an executive at Caterpillar, to be the Nikola Energy President overseeing stations and energy. 19) Nikola faked the Nikola One video...LMAO! They even admitted to it! FACT CHECK: Yes, the Nikola One in this 2018 video did not drive in its own propulsion, hence the title "Nikola One Electric Semi Truck in Motion". The allegation is that Nikola fooled its investors. The truth of the matter is that Nikola's investors at the time were private investors as Nikola was still a pre-IPO company (Nikola Motor Company), to include Bosch and Nel. In Nikola's own words, "Nikola investors who invested during this period, in which the Company was privately held, knew the technical capability of the Nikola One at the time of their investment." Furthermore, Nikola's strategic partners have come out in support of the company after shorter Hindenburg Research's desperate hit-job article to support their short position after the GM partnership announcement that sent NKLA up ~50%. Moreover, NKLA investors find this hit-piece irrelevant as what matters now is what Nikola already has (working prototypes as seen on #6 above, strategic partners as listed on #12 above, 800 binding orders for FCEV Nikola semis from Ab inBEv and 2,500-5,000 binding orders for the Nikola Refuse by Republic Services) and what's to come (strategic partnership announcement on building out fueling stations, Badger reservation numbers, Nikola World 2020, and potentially more major binding contracts). — Now that we’ve gotten the baseless arguments out of the way (and I’ll continue to add to them when necessary), I encourage you to go through NikolaCorporation and read through the DD that have already been and continue to be shared. Filter topics by post flairs to find info you’re interested in. Cheers, KaiserCyber
MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo LCD games are supported: the Panorama Screen version of Popeye, and the two-player Donkey Kong 3 Micro Vs. System. New versions of supported games include a review copy of DonPachi that allows the game to be paused for photography, and a version of the adult Qix game Gals Panic for the Taiwanese market. Other advancements on the arcade side include audio circuitry emulation for 280-ZZZAP, and protection microcontroller emulation for Kick and Run and Captain Silver. The GRiD Compass series were possibly the first rugged computers in the clamshell form factor, possibly best known for their use on NASA space shuttle missions in the 1980s. The initial model, the Compass 1101, is now usable in MAME. There are lots of improvements to the Tandy Color Computer drivers in this release, with better cartridge support being a theme. Acorn BBC series drivers now support Solidisk file system ROMs. Writing to IMD floppy images (popular for CP/M computers) is now supported, and a critical bug affecting writes to HFE disk images has been fixed. Software list additions include a collection of CDs for the SGI MIPS workstations. There are several updates to Apple II emulation this month, including support for several accelerators, a new IWM floppy controller core, and support for using two memory cards simultaneously on the CFFA2. As usual, we’ve added the latest original software dumps and clean cracks to the software lists, including lots of educational titles. Finally, the memory system has been optimised, yielding performance improvements in all emulated systems, you no longer need to avoid non-ASCII characters in paths when using the chdman tool, and jedutil supports more devices. There were too many HyperScan RFID cards added to the software list to itemise them all here. You can read about all the updates in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page.
Shuffleshot (v1.35) [Phil Bennett, Aaron Giles, FactoryDavey, Bri Hefele, Joe Drilling, runwhiteboyrun, Christian “Ferris Bueller” Deitering, Justin Khan, ColdPie, Joe Boyd, Vitorio Miliano, JFlow @scrapbrain, Darkstar, Tom Summersell, Ryan Holtz, Brian Troha]
Shuffleshot (v1.38) [Phil Bennett, Aaron Giles, FactoryDavey, Bri Hefele, Joe Drilling, runwhiteboyrun, Christian “Ferris Bueller” Deitering, Justin Khan, ColdPie, Joe Boyd, Vitorio Miliano, JFlow @scrapbrain, Darkstar, Tom Summersell, Ryan Holtz, Brian Troha]
Street Fighter (Japan, bootleg) [f205v]
Tandy Radio Shack MCX-128 [Tim Lindner]
Trivia (Questions Series 12 Alt Question Rom) [Brian Troha]
Trivia (Questions Series 14 Alt Question Rom) [Brian Troha]
Trivia (Version 1.03a Sex questions, Alt revision questions) [Brian Troha]
Vampire Savior: The Lord of Vampire (Brazil 970519) [Renan Eler, Roberto Louzada, Filipe Nascimento, CPS Raptor group, SHVB]
Varth: Operation Thunderstorm (bootleg, set 2) [gmx, The Dumping Union]
Video Pinball (4 ROMs version) [f205v]
Machines promoted to working
Bingo Time [TeamEurope, Ivan Vangelista]
Excalibur Electronics Ford Racing [David Haywood]
GRiD Computers Compass 1101 [usernameak]
Kick and Run (World) [dink, David Haywood]
Ritam Master Monty [hap]
Ritam Monty Plays Scrabble [hap]
Tetris + Cherry Master (Corsica, v8.01, set 2) [Ioannis Bampoulas]
Clones promoted to working
Kick and Run (US) [dink, David Haywood]
World Class Bowling Tournament (v1.30) [Phil Bennett, Aaron Giles, FactoryDavey, Bri Hefele, Joe Drilling, runwhiteboyrun, Christian “Ferris Bueller” Deitering, Justin Khan, ColdPie, Joe Boyd, Vitorio Miliano, JFlow @scrapbrain, Darkstar, Tom Summersell, Ryan Holtz, Brian Troha]
New machines marked as NOT_WORKING
Crazy Balls [TTL] [f205v]
Dardomania (v2.1) [Juan Romero, ClawGrip]
Densha de GO 3! Tsukin-hen (V2.03J) [andynumbers, The Dumping Union]
dreamGEAR My Arcade Go Gamer Portable (Family Sport 220-in-1) [Sean Riddle, Kev (FBN), anonymous]
GNAT Computers GNAT System 10 [Don Maslin Archive, AJR]
Schneider Rundfunkwerke AG 386SX System 40 (VGA) [rfka01]
Schneider Rundfunkwerke AG Tower AT 201, 202, 220, 240 and 260 (286,EGA) [rfka01]
Sergey Kiselev Micro 8088 [rfka01]
Sergey Kiselev Sergey's XT [rfka01]
Sergey Kiselev Xi processor board [rfka01]
Shinobi (Datsu bootleg, set 3) [hammy]
Star Wars (1.01) [PinMAME]
Super Six Plus II English Mark Darts (Spanish) [jordigahan, ClawGrip]
Torch Computers Torch Model 301 [Nigel Barnes, Centre for Computing History]
Torch Computers Torch Model 725 [Nigel Barnes, Jules Richardson]
Twilight Zone (L-5) [PinMAME]
New working software list additions
apple2_flop_clcracked: Animal Watch: Tracks (cleanly cracked), Animal Watch: Whales (cleanly cracked), Animal Watch: Wolves (cleanly cracked), Deutsch: Aktuell 1 (Second Edition) (cleanly cracked), Deutsche Grammatik: der-die-das (cleanly cracked), Dinosaur Construction Kit: Tyrannosaurus Rex (cleanly cracked), German Word Order (cleanly cracked), German Word Order (Revision 2) (cleanly cracked), Homonyms I (Revision 2) (cleanly cracked), Homonyms II (Revision 2) (cleanly cracked), Jabbertalky (cleanly cracked), MECC-A757 Computer Generated Mathematics Materials Volume 1: Problem Solving (Version 1.3) (cleanly cracked), MECC-A816 Electronic Money (Version 1.0) (cleanly cracked), MECC-A816 Electronic Money (Version 1.1) (cleanly cracked), MECC-A824 Classification (Version 1.0) (cleanly cracked), Pronouns I (Revision 2) (cleanly cracked), Pronouns II (Revision 2) (cleanly cracked), Rhymes and Riddles (Revision 2) (cleanly cracked), Sentence Combining (cleanly cracked), The Wizard of Id's WizMath (cleanly cracked), Verbs I (Revision 2) (cleanly cracked), Verbs II (Revision 2) (cleanly cracked) [4am, Firehawke]
apple2_flop_orig: Ace Detective, Algernon: An Introduction to Programming Logic, Amazing Arithmetricks (Version 1.0), Animal Hotel, Asteroids in Space, Backyard Birds (Version 1.0), Bag of Tricks (Version 2.1), Ballyhoo (Release 97 / 851218), Barron's SAT: 1st Edition, Barron's SAT: 2nd Edition, Behind The Wheel: Blue Level, Bluegrass Bluff (Version 1.0), Bounce!, California Games, Cavity Busters (Version 1.0), Championship Golf, Cleanwater Detectives (Version 1.0), Colossus Chess IV, CommuniKeys (Version 1.1), Conquering Decimals (+, -) (Version 1.0), Conquering Decimals (×, ÷) (Version 1.0), Conquering Fractions (+, -) (Version 1.0), Conquering Fractions (×, ÷) (Version 1.0), CryptoQuest (Version 1.0), Decimal Concepts (Version 1.0), The Demon's Forge, Deutsche Grammatik: der-die-das, Dr. Livingstone, I Presume? (Version 1.0), Dunjonquest: The Datestones of Ryn, Eerieville Library (Version 1.0), Electrifying Adventures (Version 1.0), Estimation Activities (Version 1.0), Estimation Strategies (Version 1.0), Estimation: Quick Solve I (Version 1.0), The Executive Secretary (Version 4.2), Exploring Chaos (Version 1.0), Exploring Gas Laws (Version 1.0), Exploring Sequences and Series (Version 1.0), Fish School (Version 1.0), Five-Star Forecast (Version 1.0), Fossil Hunter (Version 1.0), Fraction Munchers (Version 1.0), Fraction Practice Unlimited (Version 1.1), Fraktured Faebles, Garbage Gang, GFL Championship Football, GraFORTH, Grammar Gobble (Version 1.0), Grammar Madness (Version 1.0), Grammar Toy Shop (Version 1.0), History Makers (Version 1.0), The Incredible Laboratory, Invisible Bugs (Version 1.0), The Last Gladiator, The Legend of Blacksilver, The Living Cell (Version 1.0), Lunar Greenhouse (Version 1.0), Magical Myths, Matterhorn Screamer, Measure Works (Version 1.0), Micro-LADS 1: Plurals and Noun/Verb Agreement, Micro-LADS 2: Verb Forms, Micro-LADS 3: Prepositions, Micro-LADS 4: Pronouns, Micro-LADS 5: Negatives, Micro-LADS 6: Deictic Expressions, Passive, WH-questions, Micro-LADS 7: Prepositions II, Miner's Cave (Version 1.0), Money Works (Version 1.0), Moving Museum (Version 1.0), Murphy's Minerals (Version 1.0), Number Munchers (Version 1.3), Nutrition Nabber (Version 1.0), Odd One Out, Paper Plane Pilot (Version 1.0), Path Tactics (Version 1.0), The Personal Secretary (Version 1.1), Phonics Prime Time: Blends and Digraphs (Version 1.0), Phonics Prime Time: Final Consonants (Version 1.0), Phonics Prime Time: Initial Consonants (Version 1.0), Phonics Prime Time: Vowels I (Version 1.0), Phonics Prime Time: Vowels II (Version 1.0), Picture Chompers (Version 1.0), Picture a Story (Version 1.0), Pizza To Go (Version 1.0), Poker Parat, Problem Solving with Nim (Version 1.0), Rocket Factory (Version 1.0), Science Toolkit Plus (Version 2.0), The Seven Cities of Gold, Snooper Troops and the case of The Granite Point Ghost, Stoichiometry, Sun and Seasons (Version 1.0), Take a Chance! (Version 1.0), Those Amazing Reading Machines I (Version 1.0), Those Amazing Reading Machines II (Version 1.0), Those Amazing Reading Machines III (Version 1.0), Time Navigator Around The World (Version 1.0), To Preserve, Protect and Defend (Version 1.0), Treasures for Sale (Version 1.0), Tycoon (Version 2.1), A View To A Kill, Weeds to Trees (Version 1.0), Wild West Math Level 5, Winnie the Pooh in the Hundred Acre Wood (Sunburst Communications release), Wonderland Puzzles (Version 1.0), Words at Work: Compound It! (Version 1.0), Words at Work: Contraction Action (Version 1.0), Words at Work: Prefix Power (Version 1.0), Words at Work: Suffix Sense (Version 1.0), World Games, Writer Rabbit (Version 1.3) [4am, Firehawke]
bbc_hdd: Master 128 ADFS Hard Drive Image V1.03, Master 128 ADFS Hard Drive Image V1.05, Model B ADFS Hard Drive Image B1.06e, Model B ADFS Hard Drive Image B1.31 (Retro Software), Model B ADFS Hard Drive Image B1.42, Model B ADFS Hard Drive Image T1.07 [RetroClinic]
bbc_rom: 512 FastBoot 1.00, 65C02 Assembler 1.60, AJS Fortran, Acorn DFS 2.45 Rev 1191, Advanced Disc Toolkit 1.71, Amcom E-Net 5.18, AMPLE Nucleus (patched), AMPLE Nucleus ID 108801, AMPLE Nucleus ID 57315, AMPLE Nucleus ID 73863, AMPLE Nucleus ID 80327, AMTOR MkII 3.05, The Artist 1.00, BeeBASE-1 1.02, Bitstik Service ROM 0.51, Chameleon ROM 1.0, Colour Dump Rom, Commstar 9003, CPFS+ 1.20, CTS Palette 1.10, Hierarchical DFS 1.05, HKR Utilities 1.00, HKR Utilities 1.10, HKR Utilities 1.20, HKR Utilities 1.30, Instat B00741, Master ROM 1.05, MasterPieCe 1.10, MasterPieCe 800 Manager 2.40, MasterPieCe 900GX Manager 1.20, Maxim 1.0, Meta Assembler 3.30A, Opus Challenger 1.00, Opus Challenger 1.01, Opus Challenger 1.03, OrthoCAM 0.02, Pen-Friend 1.21, Plotter 1.0, Prisma-3 1.30, Prisma-3 2.30, Pull Down RAM Driver 1.00, Quest 2.1B, RAMDisc 1.01, Sciways 2.01, SJ Control ROM 0.23, SJ Control ROM 0.30, System Delta 2.017, Text To Speech 1.01, U2 2nd Processor Utility 1.5, VideoNuLA 1.03, View A1.4, View A3.0 pms (Hack?), Workstation 1.4 #0135, Workstation 1.4 #0148, Workstation 1.5 [Nigel Barnes]
cgenie_cass: Megapede, Pole Position [Jürgen Buchmüller]
compis: Action1 Glosprogram (nät/skollicens), Coulombs lag (nät/skollicens), Datorn i kommunikation (enanvändare), Datorn i matematik (nät/skollicens), Får dataregister skvallra? (enanvändare), Får dataregister skvallra? (komplement), Internationella ord från grekiskan (nät/skollicens), Internationella ord från latinet (nät/skollicens), Jorden skiftas, folket skingras (nät/skollicens), Kinetik (nät/skollicens), Matematikverkstad I (beta, nät/skollicens), Millikans försök (enanvändare), Mät energi (enanvändare), MätEtt (enanvändare), RitEtt (enanvändare), Räkna lätt, räkna rätt (demo, version 6175), StatEtt - Analys, Stava rätt på nytt sätt (version 8481), Stil-Plus (alfa 1.0, nät/skollicens), Video-butiken (enanvändare) [FakeShemp]
eti660_quik: Music Maker, Pong, Wipeout [Robbbert]
excalibur64: Boot disk [Robbbert]
Challenger Advanced Chess [hap, Berger, Achim]
Challenger Book Openings [Berger]
fmtowns_cd: Dracula Hakushaku - Bishoujo-tachi no Chi no Shitatari, Hyper Planet, Lemon Cocktail Collection, Märchen Toshokan - Grimm Douwa - Bremen no Ongakutai, Nihon no Rekishi - Ishin-hen - Kurofune Raikou, Phobos, Towns Chiri - Jigsaw World [redump.org, r09]
The Amazing Spider-Man, Eye of Horus [ArcadeShadow]
Centipede, Ms. Pac-Man [r09]
Alone in the Dark 2 (France), Cruise for a Corpse, Formula One Grand Prix (Euro), Leisure Suit Larry 1: In the Land of the Lounge Lizards (EGA release), Leisure Suit Larry 1: In the Land of the Lounge Lizards (VGA release), Police Quest in Pursuit of the Death Angel (VGA release), Roberta Williams' Laura Bow in "The Dagger of Amon Ra", Silverball 2 Plus, Speed Racer in the Challenge of Racer X, Subwar 2050 - The Underwater Combat Simulation [ArcadeShadow]
Chuck Yeager's Air Combat (Gravis Ultrasound version), Dune (5.25"), Frontier - Elite II, Gravis UltraSound (GUS) Installation - V2.05 [r09]
msx1_cart: Ink - Exxon Surfing [anonymous]
pc98: Eimmy to Yobanaide (Demo), Ekispert, Ekudorado - Kagami no Naka no Oukoku, Elm Knight - A Living Body Armor (Demo), Elthlead Senshi, EO System 3.0 (v1.10 installer), EPSON Jiko Shindan Program, EPSON MS-DOS 2.11 (Rev. E22), EPSON MS-DOS 2.11 (Rev. R15), EPSON Nihongo Disk BASIC v2.0, Estate, eXOn, eXOn (Demo), Expert-98 [Neo Kobe Collection, r09]
qx10_flop: CP/M-80 R2.2 for QX-10 & QX-16 1983 [Carl]
saitek_schess: Strong Play Module [Berger, Achim]
Barco Creator 7.2, CATIA V5R16, Diagnostics 5.3, Hot Mix 4, IndiZone, IRIX 4.0.2, IRIX 4.0.4B for IP4, IP5, IP6, IP12 and IP17, IRIX 4.0.5, IRIX 5.3 Current Patches December 1997, IRIX 5.3 Recommended/Required Patches September 1997, IRIX 6.0.1, IRIX 6.1, IRIX 6.5.22, IRIX 6.5.30 [archive.org, Davide Cavalca]
Ada95 Compiler 1.2 for IRIX 5.3, 6.2 and 6.3, Ada95 Compiler 1.3 for IRIX 6.2, 6.3, 6.4 and 6.5, C++ Translator 3.2, Compiler Execution Environment 7.3 for IRIX 6.5 through 6.5.4, Cosmo Software for IRIX 5.3, 6.2, 6.3 and 6.4, Cosmo Suite, DCE 1.2.2 Base Executive/Client for IRIX 6.5.2, Digital Media Dev Option 1.1, Documenter's Workbench 4.1.3, ENlightenDSM 3.1 for UNIX and NT, Hot Mix 18 - Explore Tools and Technologies for Silicon Graphics, Hot Mix 19, ImageVision Library 3.2, ImageVision Library 3.2.1, IRIS Development Option 4.1.1, IRIS Performer 2.2 Friends Demo CD for IRIX 6.2 and later, IRIS Performer 2.2 Yosemite Demo CD for IRIX 6.2 and later, IRIS Performer 2.2 for IRIX 6.2 and later, IRIS Inventor 1.1.2, IRIX 4.0.5H, IRIX 4.0.5H and 4.0.5IOP R4400 Patch, IRIX 5.1.1, IRIX 5.2, IRIX 5.3 for Indy R4400 175MHz, IRIX 6.2 Development Foundation, IRIX 6.2 Development Libraries, IRIX 6.3 Development Foundation, IRIX 6.3 Development Foundation 1.2 for IRIX 6.3, IRIX 6.3 Development Libraries, IRIX 6.4 Applications August 1997, IRIX 6.4 Development Foundation, IRIX 6.4 Development Libraries, IRIX 6.4 for Origin, Onyx2 and OCTANE, IRIX 6.5.1, IRIX 6.5.6, IRIX Development Foundation 1.2 for IRIX 6.2, IRIX Development Foundation 1.2 for IRIX 6.4, IRIX Networker 4.1.3, IRIX Patch 22.214.171.124, MineSet 2.0.1 for IRIX 6.2 and later, MIPSpro 7.2, MIPSpro 7.3, MIPSpro All-Compiler CD May 1999 for IRIX 6.5 and later, Molecular Inventor Development Kit 1.1, NetWorker 4.2.5 for IRIX 5.3, 6.2, 6.3 and 6.4, Networker 4.2.5 for IRIX 6.2, 6.3 and 6.4, O2 Out of Box Experience, Open Inventor 3D Toolkit 2.1.2, Origin and Onyx2 System Disk Patches, Origin/Onyx2 Patch Supplement for IRIX 6.5, Performance Co-Pilot 1.3 for IRIX 5.3, 6.2, 6.3 and 6.4, Performance Co-Pilot 2.1 for IRIX 6.2, 6.3, 6.4 and 6.5.5, Performance Co-Pilot for Oracle 2.0 for IRIX 5.3, 6.2, 6.3, 6.4 and 6.5, Performance Co-Pilot for Web Servers 2.0 for IRIX 5.3, 6.2, 6.3, 6.4 and 6.5, Performance Co-Pilot for WebServers 1.1, ProDev Developers Suite, ProDev Workshop 2.6.5 for IRIX 6.2, 6.3 and 6.4, SCSL Scientific Library 1.2 for IRIX 6.4 and 6.5, Silicon Graphics 1600SW Flat Panel Monitor Owner's Manual, Silicon Graphics MultiLink Adapter Documentation, Visual Magic Tools 1.0, Wavefront Composer 3.5.1 Visualizer Paint 3.5.1, WebFORCE February 1998, WorkShop Pro MPF 2.7 for IRIX 6.2, 6.3 and 6.4 [Bitsavers, Davide Cavalca] Desktop Special Edition 1.0 for Support Customers, European Language Module 1.3, Freeware 2.0 - Unsupported Software compatible with IRIX 6.2 and later, Hot Mix 18, IRIX 6.3 and 6.4 Recommended/Required Patches October 1997, IRIX 6.3 Applications August 1997, IRIX 6.5.13, IRIX 6.5.5, IRIX 6.5.7, IRIX 6.5.9, Insignia SoftWindows 95 4.0 for IRIX 6.3 and 6.4, Network File System 5.3, O2 Demos 1.1.1 for IRIX 6.3 including R10000, O2 IRIX 6.3 Recommended/Required Patches August 1997, ONC3/NFS Version 2, for IRIX 6.2, 6.3 and 6.4, Patch SG0000466, Support Advantage 12/95, Support Advantage 9/95, SupportFolio 5/96, SupportFolio June 96 [ClawGrip, Rampa]
Alias|Wavefront Advanced Visualizer 4.2, Alias|Wavefront Maya Composer 5.5, Alias|Wavefront PowerAnimator 7.51, Alias|Wavefront PowerAnimator 8.2, Common Desktop Environment 4.3, Cosmo Compress 1.1.1, Database Accelerator 3.0, Desktop Special Edition 1.1, Discreet Effect 6.1.3, Discreet Flame 4.0.2, ENlightenDSM 1.1 for UNIX and NT, European Language Module 1.2, Gauntlet 4.1 INTERNATIONAL for IRIX 6.2, 6.3, 6.4 and 6.5, Hot Mix Volume 11, Hot Mix Volume 12, Hot Mix Volume 17, Hot Mix Volume 8, I-DEAS Master Series Release 6, IMPACT Demos CD 6.2, IMPACT Digital Media 2.1, Indigo2 IMPACT Video for IRIX 6.5, IndiZone2, IndiZone3, Insignia SoftWindows 95 5.0 for IRIX 6.5, IRIS PERFORMER 2.0, IRIX 5.2 for Indy R4600SC/XZ and Presenter, IRIX 6.2, IRIX 6.2 Applications August 1996, IRIX 6.2 with Indigo IMPACT 10000, IRIX 6.3 for O2, Including R10000, IRIX 6.5.2, IRIX 6.5.26, IRIX 6.5.29, IRIX 6.5.4, IRIX 6.5.8, NetWorker 4.2.9 for IRIX 6.2, 6.4 and 6.5, Open Inventor 2.1.5 for IRIX 6.2, 6.3, 6.4 and 6.5, Patches for IRIX 6.2 with Indigo2 8/96, PRISMS 6.4, Samba 2.0.0 for IRIX for IRIX 6.5 and later, SGImeeting 1.0 for IRIX 6.5.2, SupportFolio 10/96, Teleffect 1.0 for IRIX 6.2, 6.3, 6.4, 6.5 for Microsoft NT 4.0 [Davide Cavalca]
Indy IRIX 5.1.1, IRIS Development Option 4.0, IRIS Development Option 4.0.1, IRIS Development Option 5.0, IRIS Development Option 5.1, IRIS Development Option 5.3, IRIS Development Option 6.2, IRIX 4.0.1, IRIX 5.0, IRIX 5.2 Beta II, IRIX 5.3 All Indigo2 IMPACT, IRIX 5.3 for Indy including R5000, IRIX 6.2 Applications May 1996, IRIX 6.2 Auxiliary Applications, IRIX 6.5 Beta, IRIX 6.5.19, IRIX 6.5.27, IRIX 6.5.28, IRIX Update 4.0.4, IRIX W4D Update 4.0.1, Network File System 5.0, Network File System 5.0.1, Network File System 5.1, Network File System 5.2, NFS/ONC3 for IRIX 6.2 Version 1.2, O2 Demos 1.0 for IRIX 6.3 including R10000, O2 Demos 1.3 for IRIX 6.5 and later, O2 Out of Box Experience 2.4 for IRIX 6.5 and later, OCTANE Demos 1.3 for IRIX 6.5 and later, Silicon Graphics General and Platform Demos 6.5.12 [jrra.zone, Davide Cavalca]
super80_flop: CP/M boot disk, Super-80 DOS disk, Super-80 DOS disk with games [Robbbert]
Joe Montana II - Sports Talk Football (GEN/MD), Lotus Turbo Challenge (GEN/MD), Madden NFL '95 (GEN/MD), Teddy Boy Blues (GEN/MD), Urusei Yatsura - Dear My Friends (Sega CD) (GEN/MD) [Project2612, Tafoid]
8-bit ADV Steins;Gate (NES), AntZ Racing (Nintendo Game Boy Color), Arkanoid - Revenge of DOH (ZX Spectrum 128), Batman (Arcade), Battle Gorilla (Music Mode) (NEC PC-8801), Battle Gorilla (NEC PC-8801), Bob the Builder - Fix-it Fun! (Nintendo Game Boy Color), Bonanza Bros. (ZX Spectrum 128), Commando (Atari 7800), Gauntlet (ZX Spectrum 128), Gauntlet II (ZX Spectrum 128), Gauntlet III - The Final Quest (ZX Spectrum 128), Golden Axe (ZX Spectrum 128), Hyper Olympic 1 (MSX), Hyper Olympic 2 (MSX), Hyper Sports 1 (MSX), Hyper Sports 2 (MSX, PSG), Hyper Sports 2 (MSX, SCC), Hyper Sports 3 (MSX, PSG), Hyper Sports 3 (MSX, SCC), L.E.D. Storm (ZX Spectrum 128), LEGO Island 2 - The Brickster's Revenge (Nintendo Game Boy Color), Mickey's Speedway USA (Nintendo Game Boy Color), Missile - Ground Zero (ZX Spectrum 128), Off The Wall (PC Engine), Puyo Puyo (NES, FDS), Road Runner (Atari System 1), Robot Construction R.C. (Sharp X68000), Sky Jaguar (MSX, PSG), Sky Jaguar (MSX, SCC), Solar Invasion (ZX Spectrum 128), Spawn (Nintendo Game Boy Color), Tetris (Fujitsu FM77AV), Tetris (NEC PC-88VA), Tetris (NEC PC-9801), Tom & Jerry - The Ultimate Game of Cat and Mouse! (NES), U.S. Classic (Seta 1), UWC (NES), Wild Gunman (NES) [vgmrips.net, Tafoid]
vsmile_cart: Bob le Bricoleur - Les P'tits chantiers de Bob (France), Lil' Bratz Au Top de la Mode - Complices, Cools et Class' (France), Mission Pilote (France) [DisizDream]
Software list items promoted to working
amigaocs_flop: Budokan - The Martial Spirit (Euro), Dragon's Lair: Escape from Singe's Castle (Euro), Dungeon Master (Euro, v3.6), Dylan Dog - Ritorno al Crepuscolo (Ita), Elvira - Mistress of the Dark (Euro), Escape from Colditz (Euro), F1 GP Circuits (Euro), Fred (Euro), Graffiti Man (Euro, 5th Anniversary), Great Courts 2 (Euro), Journey to the Center of the Earth (Euro), Knight Force (Euro), Little Computer People (Euro), Loom (Euro, v1.2 19900510), Major Motion (Euro), Moebius - The Orb of Celestial Harmony (USA), North & South (Euro), Omega (Euro), Over the Net (USA), Ports of Call (Euro, v1.1, A600 Smart Start), Seconds Out (Euro, Budget), Shadow Warriors (Euro), Sim City (Euro, v1.2), Skrull the Barbarian (Euro), Strider II (Euro), Sword of Honour (Euro), Terramex (Euro), Thexder (Euro), Wonderland (Euro, v1.27i 19910422) [Angelo Salese, Dirk Best]
jaguar: Attack of the Mutant Penguins, Troy Aikman NFL Football [Angelo Salese]
pc98: Eimmy to Yobanaide, Elvira - Mistress of the Dark, Engage Errands - Miwaku no Shito-tachi, Engage Errands II - Hikari o Ninau Mono, Es no Houteishiki, Escape!, Eteris, Etsuraku no Gakuen, EVE - Burst Error, Exceed Jack - Casinopolis [Barry Rodewald, Angelo Salese, r09]
x68k_flop: Ajax, Dai Makaimura, Nemesis '90 Kai [Angelo Salese]
New NOT_WORKING software list additions
apple2_flop_orig: Wortgefect [4am, Firehawke]
bbc_rom: ADDER 1.01, Artist Plus (Palette Pad), Artist Plus (Userport Pad), Futures 2.0a, Replay System WD1770 1.11, Richardson Hard Disk (306) 2.0, SEHK Terminal 2.00, SEHK Terminal 4.01 [Nigel Barnes]
Disney Fairies Explore Your Talents (USA), Disney Jake and the Neverland Pirates (USA), Disney Princess (USA), DreamWorks/Nickelodeon The Penguins of Madagascar - Mission Madness (USA), Thomas & Friends - Really Useful Engines (USA) [TeamEurope, Sean Riddle]
Disney La Casa de Mickey Mouse (Spain), Nickelodeon Bob Esponja - Defendiendo la Fórmula Secreta (Spain) [Sean Riddle, ClawGrip]
nuon: Ballistic, FreeFall 3050 A.D., Iron Soldier 3, Merlin Racing, Space Invaders XL, Tempest 3000, Toshiba Sampler (11-1-2000) [incog]
pc98: Eisei Meijin II, Elysion (2DD version), EPSON Software Installation Program (v2.17), EPSON Software Installation Program (v2.23), EPSON Software Installation Program (v2.27), EPSON Software Installation Program (v3.02) [Neo Kobe Collection, r09]
st_flop: Street Fighter II: The World Warrior (Euro) [Mikerochip, FakeShemp]
tvgogo: Baseball (US), Whac-A-Mole (US) [Sean Riddle, David Haywood]
vsmile_cart: DreamWorks Monstres contre Aliens (France) [DisizDream]
vsmileb_cart: L'arche de Noé - L'aventure des animaux (France), Les découvertes de Mickey et ses amis (France) [DisizDream]
Disney La Princesse Et La Grenouille - Le grand rêve de Tiana (France), Disney Manny et ses outils (France), Shrek 4 - Il était une fin (France) [DisizDream]
Disney Meister Manny's Werkzeugkiste (Germany) [TeamEurope]
[PART 3/5]50+ things I have tried out to improve my channel, increasing views per day(14 times) from 250 to 3500 and watch time(16 times) 650 minutes to over 10k [12 month analysis conclusion]
Hello everyone, I have been a part of NewTubers from almost a year now, and in that time I have picked up a lot of knowledge and ideas from here. This post is part of my contribution to this community, and a way to give back some tried and tested tips, tricks and ideas about improving your channels. I have already written part 2. last week, which holds explanations of points 11-21, and part 1. which included explanations of points 1-10. This week I will cover 22-32. Link to the previous part: https://www.reddit.com/NewTubers/comments/gv6vr3/part_2550_things_i_have_tried_out_to_improve_my/ This is going to be a very long post, so please take your time in reading it, save it for later and try to process it part by part so you can get the most use out of it. This is my third post on this subject, with the previous two written at the 6th and 9th month of my year long journey of giving my channel my best try at success. I will post the links to those posts as I get to their appropriate place here. The 50+ tips, tricks and ideas that you are going to read about here are not all mine, but I have tested them all in the last 12 months thoroughly. Some I found here, and other places online, some I saw in other creators videos and some I came up by myself, often while siting in the toilet. I kid you not, some of the best ideas I have had in my life popped into my head in that little room. It must have something to do with leaving the worries of life at the door and just thinking freely about the nature of life. I bet there are science papers written about that strange effect of the toilet. But let's get back to the main point of this post. To give you some context about my channel and the data I will be presenting:
I am not a native English speaker, but all my videos are in English, viewers rate my ascent 4/5
I started back in 2011. but had numerous off times, lasting from a month to a year, last one being over a year long
For the last 12 months I have made 200+ videos(one every 1.8 days)
I have spent an average of 4 hours per day somehow working on my channel, my skills and understanding of my audience and YouTube's rules
I have a gaming channel with the emphasis on tutorials, how to videos and guides. Add to that let's plays, previews and first look videos of new Indie games, performance benchmarks, and some gameplay/montage videos with minimal or no comments
At the moment of writing this post I have 2,934 subscribers and 670+ videos
My channel has been monetized since 11.05.2019.
Analytics for the last 28 days say:
257.4k minutes of watch time,
+194 subscribers change.
Average view duration 3:07
Likes(vs dislikes) 86.7%
Impression CTR 7.5%
Traffic sources: 40.7% YouTube Search and 14.9% Google Search, Suggested 4.1%
I think that about covers it? If you have some other metric you would like to know, feel free to ask More then three months ago I wrote this post about my progress:
Best channel and video practices/tips, update from 3 months ago. For the first time my channel is getting +100 subs a month, and for the second time 100k minutes watched.
Now I will write down all the things I have tried in the last 12 months and I will talk about each one and it's effectiveness, and the ultimate results of it, for my channel, that I could see and analyze. This is a list of what I have tried out, bellow is a list with the explanations:
Changed my thumbnail design
Redid thumbnails for many of my old, but active videos, according to the new design
Redid titles and tags and added very long descriptions to old videos, same as new videos
Analyzed tags of videos which are on the same subject as mine but have more views
Made many playlists, some videos ended up in as many as three playlists
Paid a friend, professional designer, to create my new channel banner and logo
I now try to show off the best parts of the video in the first 30 seconds
Added a call to action, visual and voice over to almost every new video and picture of my channel logo
Used the analytics to tailor my video release times to when most viewers where online (now YouTube analytics shows that data)
Made new, updated versions of my already popular videos
Collaborate with other content creators in form of script editing, idea sharing, video ideas brainstorming etc.
Started to record audio to separate files from video so I could edit only the audio
Learned to use a more advanced video editor program, now I use more options
Got a better microphone, but still dirt cheap, and added a sock onto it
It was a really hard but I got the filler sounds "umm" and "err" out of my speech
Used Google doc to be able to write scrips where ever I go and on the move
Started to use the community page on my channel to let subscribers vote and to remind them of an already posted video
Analyzed each of my most successful videos and took their framework to make new videos
Created my own rules what to make and what not to make based on what worked in the past
Set up a default END for every video with a black screen and a thank you/like/sub note
Did my best to mention another of my videos in each new video and interconnect them
Answered to comments with a welcome to my channel even if I saw that the person didn't subscribe
Answered 99% of viewers comments
Created my own schedule, but not made it public
Made 4 videos a week, then cut down to 3 a week
Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card
Added 3-5 video cards during each video
Added my own comment on every new video and pined it to engage the viewers
Added my channel logo as a watermark in my videos
Asked for viewers submissions to feature them on my channel
Engaged my viewers in multiple ways during a video
Had an intro, removed it, made a new intro, removed that one too
Started a blog on games and gaming industry in general and linked my YouTube videos to it
Turned my blog posts into scripts for videos
Posted comments on other channels, with videos which are similar to my own
Created multiple giveaways
Join a number of subreddits both valuable vaults of knowledge and information, like this one
Join a number of subreddits simply explained as "get more views" spam anthills
Made a Facebook group for my channel
Posted my videos on specific subreddits
Posted my videos on my Twitter account
Posted my videos in specific Facebook groups
Posted my videos in specific Discord channels
Posted my videos on specific forums and threads
Posted screenshots or thumbnails on Imgur and Pinterest, + links to video when possible
Posed on Steam client, game specific discussions
Created game guides on Steam client, written long text into which I add screenshots and links to my videos
Linked my videos to Steam game pages, asked my friends to like them so they would be placed at the top of the Most popular (week) page (which is the default page)
Reposted my most successful and my best made but not successful videos on weekends and during specific events to all social media
Read forums, discussions, subreddits, discord chat and other places where people ask about problems in games so I could get ideas for videos and link my own videos as answers
Started making video lists of new games upcoming in 2020 and beyond
Writing directly to Indie developers and getting in touch with them about getting press keys for games, interviews, news
Joined programs to get free Indie and small studio's games, before or at release times, payed for AAA from my pocket
Used Tubebuddy free version, and the most expensive version in the trial period to analyze my channel and videos
Used free version of VidIQ to do the same things as with Tubebuddy
All right, time to go into more details, and see what benefits these 55 things had for my channel: 22. Answered to comments with a welcome to my channel, even if I saw that the person didn't subscribe This one is a bit of a play on human psychology that I came up with while in the.... wait for it.... toilet. Yeah. As I mentioned in my post before, I get some of my best ideas while in there. Anyway, the idea behind doing this is that by answering with a "welcome to my channel" you do several things at once: a) You show to everyone else, reading the comments section of your video, that people are actively coming to your channel and subscribing. (No one ever wrote back to my comment with : "Hey, no, I didn't subscribe") b) You thank the person for their subscription, or just a visit, and show them that you are an active creator who interacts with his community, which is often reworded with another comment by the same user down the line c) Even if the person had not subscribed, they now start to feel like they owe something to you because you have already welcomed them to your channel. This is a bit manipulative especially since you don't go and directly say: Thank you for subscribing. Which in the case of those who didn't would be a lie. So you don't lie. You are saying they are welcomed but your are implying that they are staying. Since I started doing this I have gotten notifications dozens of times about people subscribing only after I had left them my welcome comment. Sometimes even days after their original comment to which I replied to. This is much higher then what I have seen after my other kinds of replays to viewers comments. 23. Answered 99% of viewers comments This is something you should do for as long as you are able to keep up. Most people like to communicate and they prefer two way communication. If someone posts a comment on your video keep in mind that they are going out of their way to engage with you. Even a : "that was cool" comment is quite the investment from a regular viewer, if you consider just how low the ratio of views vs like vs comments generally is. As they teach in marketing, 1 in 50 will tell you if they liked it, so consider 1 expressed like, as 50 likes that where just not expressed because most people can't be bothered with that. Try to respond to comments in a way that respects the viewers comment, answers it directly and opens up for more discussion. Adding a sentence: "welcome to my channel" (or something similar) is really helpful in getting more subscribers. I wrote more about this in part 2. of this post under my point 22. There are many types of viewers but when it comes to the ones who do comment you want to try and keep two types especially interested and open up a discussion with them: a) The information / knowledge seekers and b) critics. You want the first type because they will not stop at asking one question or being happy with one answer. They will ask multiple things on multiple videos and if you can keep supplying them with good answers they will keep asking more questions. This is good engagement for your video and gives every next viewer who reads the comment a sense of an active community on your channel giving them more of an incentive to subscriber or comment from themselves. Bonus here is that they might give their own answers, to the question asked by the information / knowledge seekers, creating even more engagement on your video. You can even entice this behavior by writing a sentence in your comment like: "As far as I know.... but I am sure someone will correct me if I am wrong" or "I can tell you that... but I hope someone will confirm this". Now why do you want the critics to write comments on your videos, even bad tempered and hostile comments? It's simple, it drivers engagement. Because as you know YouTube doesn't see likes as a good thing and dislikes as a bad thing, it sees them both as engagement on your video. This is a hallmark of a good video for YouTube. So, If someone writes: "You don't even know what you are talking about..", and it turns out you really are talking out of your behind, that comment will get other comments of support and likes. For you this is great. It might be a blow to your ego, but for your video, it's a boost! Similar thing can happen if someone writes: "I don't like your voice". But, then 5 other people comment :"His voice is fine, I have no problem with it". And on top of that they dislike the original comment. Again, your video is getting a boost all thanks to one loudmouth who attacked you or your work. I know a few people who get their friends do this on purpose. They ask them to write a comment saying, for example: "You are ugly" or "I bet you are 12 years old" and then other viewers flock to defend the video's maker without even knowing they are being played. People are such social justice warriors... anyway, it's another dirty tactic that works. I haven't used myself. I just don't like the drama it brings. 24. Created my own schedule, but not made it public This is an interesting one. I didn't use a schedule for the first 8 years of making videos. I never needed to because I was doing this as a pure hobby and didn't care much about all the serious sides of it. Now, in my 9th year, as I took everything about making videos more serious I made my own system for a schedule. I use Google doc for it, as explained in point 16. in part 2. I read a lot online about the right time to release videos during the week and tested out my views on different days. My conclusion was that Monday and Thursday are really slow for views so I gave up releasing videos on those days. Wednesday seems to the the turning point of the work week. Views pick up and go up from there. I avoid Thursday because I stooped posting videos back to back, day after day. I will explain more about this in my next point. But sometimes I have to do it on Thursday because companies publish new games or new game content on that day of the week. I guess they have their own marketing rules and know what they are doing. So, my next day is Friday. This is when views really pick up and stay high, peeking between Saturday and Sunday, and drooping down from Sunday evening all the way to Wednesday afternoon. I post my third video of the week early on Sunday because of this. All of this is now worked out in my schedule, and since I always have 20, 30 video ideas in front of me,I just pick and chose which video to plan for the next release day. This is what I work on during the next few days. Now the reasons why I haven't made it public are a) because I don't do YouTube full time, so I never know 100% will I be able to honor my schedule b) I have a baby at home, so the random factor is very high in my life right now, and having a wife is almost as high a random factor c) plans change A LOT sometimes because things happen in the gaming world beyond my control and I need the flexibility to change my schedule completely at anytime without having to explain myself to subscribers Honestly, even if you life is 100% dedicated to YouTube I would still advise keeping it a bit vague as people can really take it the wrong way if you promise to do something, on a specific time and date, and you don't do it. 25. Made 4 videos a week, then cut down to 3 a week Last year when I decided to give this hobby my best and turn it into something more, I decided to do as many videos as I could. Some weeks I was making more then seven videos. As you all know, quantity is the road block to quality. As I was learning more and more about YouTube, video making, audiences I started to create better and better videos but their creation took more and more time. As I have mentioned my current situation is that I am fully employed at my day job, 40 hours a week, I have a family at home, a baby at that, so I don't have too many hours each day that I can spend on video recording and editing. I eventually settled on 4 videos a week as I created my own schedule. As I explained in some of my previous points I did what I could to speed up video making but quality takes time, and once you raise the bar you tend to want to keep that level or even go up a notch. A few months ago I realized I was just creating more and more new ideas for videos, and their complexity had increased too, but my production speed had hit a wall. A video on Wednesday, Friday, Saturday and Sunday was simply no longer achievable at this quality level. Not without quality reductions. So, instead of trying to brake that wall with my head, I used my head to think a bit about this problem. At first I though I was in the "burnout" phase, but whenever I was editing a video or writing a script I was exited and happy, so that was not it. First question I asked myself, and later my subscribers, was, would I ever have the time to watch 4 videos a week from a single channel that where in total over 40 minutes log? And even better question, would I watch three videos of such length in three consecutive days from a single creator? The answer was NO. (people often forget that their subscribers are following many different channels, and if each channel where to post a video a day the viewer would be buried in so much content they would never have enough time to watch). This made me rethink my posting schedule and in the end I decided that the best thing would be to cut Saturday from the schedule and give viewers and myself some breathing room on weekends. Even my subs, when I asked them, where mostly OK with three videos a week. Since then it's been a few months, and first of all, I must say I no longer feel rushed, I have more time to spend on each video, making it better, and not only am I getting more views because of better quality, but also because my viewers no longer skip watching videos because of the high frequency of postings per week. I get to sleep more now, and my wife is happier too. Double bonus points. So my advice for you is make as many videos per week/per month as your audience can watch, that you can create at the quality level you chose, and that it doesn't impact the rest of your life. 26. Added a subscribe icon of my channel to the end screen, along with next video card, best for viewer card and a playlist card Since I have been working on my YouTube channel for 9 years now I have seen and experienced many design and function changes on the platform. The annotations where in big use and then YouTube just decided to annihilate them because of mobile and hand held devices. This hit many of my oldest videos hard but... such is life. So, I familiarized myself with the new video cards during and at the end of the video. As someone who had 450+ videos up already it was insane to go back into each one and switch all the annotations for teaser cards and end carts and so on. I checked my analytics and I only did this for active videos, the ones which where still getting views. This was no small task either, but there was no helping it. I decided to use all of the end screen elements. What I usually do is add the "Best for viewer" card first, unless the video is highly connected to another video, then a "Video" card will go first with that video as the link. Besides the "Best for viewer" an "Video" cards I place the subscribe card and then the "Playlist" card of a linked playlist which best fits the video content. I incorporated these cards with my default end screen for videos which I explained in detail on point #20. What I tend to to is have them in this order: "Best for viewer", few seconds pass, "Video", and "Subscribe" channel logo card at the same time, and after a few more seconds last card "playlist". My analytics data has been very consistent and slightly on the rise in the last year showing that I get an average 4.8% clicks per card shown. As for the cards type, "video" and "best for viewer" have almost the same CTR rate, while playlist is 3 times lower and subscribe card is another 10 times lower. So, from this you can see that viewers are far more likely to click a video card while they are less likely to click on a playlist, but they still do, which is why I told you about the importance of making playlists in my point #5. And lastly, the subscriber button is always the hardest one, but that is to be expected. This leads me to my next point. 27. Added 3-5 video cards during each video Just like the end screen cards I did my best to add the video cards which show up during the video and use as many as possible during each video. A really cool option is to change their names since my usual titles for videos are almost 100 characters so using custom names for those cards can help make them more clickable. As I write this I realize I haven't done this very often, but this is mostly because I lack the time. I incorporated the new cards into my video production as explained in my point #21. This way I can use voice and visual cues to increase their CTR by pointing them out to my viewers. By what my analytics show: these cards, teaser cards, are clicked on about 1.5% of the time, and as I don't routinely point them out, the % is growing slowly. Most of the time I don't link playlists in these cards because as I mentioned earlier playlists get far fewer clicks. Most of the time it's a video that gives more information about a certain topic I mentioned during the video when the card is shown. There is the question of just how wise is it to have these cards in the first place, as if you place them at the start of the video, and a viewer clicks on them, they take him to another video that they might not like as much as the one they where watching and you might lose both views. It's kinda risky, so think hard on what you link before you do. 28. Added my own comment on every new video and pined it to engage the viewers This advice is inline with #22 and #23 and relates to video engagement (likes, dislikes and comments on a video). As I will explain in #31 I ask my viewers questions during the video so I could get their answers in the video's comments section and increase engagement. Because some viewers will just jump over parts of the video containing those questions, and even more of them will just ignore it, I decided to place my own comment, as a question for viewers, on each video, and I pin it, so that it will be the first comment shown. This has proved to produce far more engagement, in form of viewers comments, then my live questions during the video. Sometimes even a real conversation would grow out of this one question and add a dozen comments with someone else joining on the conversation. In other words, It works! You don't have to keep the questions strictly related to the video content, you can go outside it's scope or into similar content and subjects. But at least try to keep it grounded, no "What is your favorite color?" type of questions. 29. Added my channel logo as a watermark in my videos Some content creators will use just the regular "subscribe" text with a red box, and others use the watermark with the channel logo. I personally find the channel logo more useful as it is a watermark after all, and prevents people from easily stealing your video or parts of it. The channel logo also creates a bond in your viewers mind between the content and your channel, which makes it more likely that they will remember to engage with you by using the like/dislike system or leave a comment and even subscribe. I see it as this silent, always present, Call to Action (CTA) which is unobtrusive. 30. Asked for viewers submissions to feature them on my channel Alright, I know this only works for some subjects and video content but try to be creative about it. In my gaming subject, it's easy to find a game which lets you do something that can be shared with others and then featured in my videos. And viewers can easily send over save files, or simply record their own video and let me feature it in my YT video. But let's say you are in tech reviews. For example you are reviewing a new device. In your review video you can ask for people to submit what they made, filmed, drawn, with their device and show it off in the next video. How about travel Vlogs? Well, ask people who have been to places you are visiting to send you their photos, pictures of memorabilia or just stories from their trips. Or even a bit more far out idea, let them send you trinkets, notes or whatever that you take on your trip and leave at your destination. Record the whole thing and feature it in the next video. Workout, exercise videos? Same thing, let viewers record themselves doing something and feature it. Tutorials for... programming? Have viewers send over their code for you to review and see if they go it right. Unboxing videos? You can do the same thing. Baking might be harder... let them send over recipes for you to make? If there is a content type, there is a way to making viewer submissions work. It's really good for your channel to gain a few viewers who are open to such communication and feedback, because they will pull in others and give you more changes at a viral shared video, because people will have themselves featured and will want to share that. This gives you exposure to people you wouldn't have been able to reach in other ways. 31. Engaged my viewers in multiple ways during a video This point is kinda a conclusion of some of the points I wrote about before(#30, #28, #23, #22). To keep people engaged, to get more likes, comments and new subscribers they have to feel some deeper connection to you then a talking screen. (I don't have a video of myself, just voice) To do this, you have to be active, direct, pleasant, constant and more, because, as I wrote before, people are lethargic and hard to stimulate into wanted actions and reaction,s when all they are doing is watching a screen, or even worse doing something else with your voice over in the background. I know, because I do this sometimes. So, ask them questions, ask for feedback, ask about their feelings on some subject, give them small tasks (like "I bet you can do this same thigh I just did in this video"), ask for submission for you to feature... anything you can think off that is in line with your subject and content. There is a funny and interesting story about keeping people engaged that I want to add here. It's not long and it's really good. One of my professors at university had a problem with students not following his lectures because he was teaching this boring subject mater and it wasn't really needed for later examinations. Even if he forced us to attend with negative points for absence, very few listened to him or watched his slides. So? What did he do? Every 10 or so slides he put picture of good looking women and men in underwear in what could only be described as soft porn or fake torture. No, he never got a rebuke from his coworkers or the Dean of the university as they all looked at this as an example of how you can brake people from a stupor while they are following a boring lecture. I don't have to tell you how much me, and my fellow students, where stunned the first time we saw these slides. Even after the initial shock wore off, and in later lectures it didn't have that strong of an impact, everyone kept following his lectures with much more attention, even if it was just to see more pictures of naked ladies and men. Your takeaway from this is that you need to brake up your videos into sections and in between those sections insert a "wake up call". A picture, sound effect, audio track or something that will snap back your viewers attention. This is especially necessary in longer (5+ minute) videos. Yeah I know, 5 minutes and long in the same sentence looks a bit wrong, but as you have probably seen in your video analytics people have really low attention spans these days. You can expect to get both lighthearted and angry comments because of this tactic. I personally try to use it but in a really mild form because I don't want to trigger some YouTubes warning light and I also don't like any drama around my videos. Also, I NEVER ADVISED USING PICTURES OF NAKED PEOPLE! I only told you an educational tale, I take no responsibility on what you do with this knowledge. 32. Had an intro, removed it, made a new intro, removed that one too This refers to a video intro for each new video. At first I didn't have an intro, back in 2013. or so, I noticed a lot of channels I watched had intros. So naturally, I made my own. It was a few seconds long, a little video animation at the middle, nice sound and white background, my channel name shown by the end of it. In the first few videos that I used it, I got several comments from viewers saying it was nice, but then more comments saying they are annoyed by it. So I removed the intro. Some years later, and after one of my breaks from YT, I put it back in. But it was outdated, so I took it off. And after making a new one, put that one instead. Again, a few liked it at first, and later people didn't like it. The attention retention analytics spoke volumes, each video with the new intro had a really big drop in the first 7 seconds, the length of the intro. So, now, and forever, no intro. It's even easier that way. Well, that would be part three of my "50+ things I have tried out to improve my channel...". I hope that you have had time to try out my advice and ideas from the parts 1 and 2. and that you have read something in this part that you can use. I would love to hear your feedback, and especially if you manage to use these ideas to improve your own channel. I will keep trying to post at least one part of this post each week. Thank you for reading, feel free to comment and ask. Do remember that this is all from my experience, and even if my writing style seams like I am telling you what YOU should do, it's only what my advice for you would be, from my experience. You don't have to use it, you don't even have to agree with it. And if you don't agree with it, I would love to read why, it will help others to hear more opinions and experiences. Have a nice day!
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